fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#ifndef GODOT_DLSCRIPT_QUAT_H
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#define GODOT_DLSCRIPT_QUAT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
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typedef struct godot_quat {
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uint8_t _dont_touch_that[16];
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} godot_quat;
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#endif
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#include "../godot.h"
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void GDAPI godot_quat_new(godot_quat *p_quat);
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void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w);
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void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle);
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void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1);
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godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat);
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void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler);
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godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx);
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godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_DLSCRIPT_QUAT_H
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