virtualx-engine/main
lawnjelly df7fab51a3 Physics Interpolation - Flush transforms after physics tick
Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation.

This PR flushes the transforms at the end of the physics tick when physics interpolation is active.
2022-05-04 20:30:46 +01:00
..
tests Merge pull request #60530 from timothyqiu/theme-validation-3.x 2022-05-02 10:49:27 +02:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-21 11:11:36 +01:00
godotcontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-21 11:11:36 +01:00
input_default.cpp Added p_shape check to avoid engine crush 2022-04-14 21:35:32 +02:00
input_default.h Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
main.cpp Physics Interpolation - Flush transforms after physics tick 2022-05-04 20:30:46 +01:00
main.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-19 10:51:39 +01:00
main_timer_sync.cpp Disable jitter fix when physics interpolation is enabled. 2022-02-21 10:32:42 +00:00
main_timer_sync.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
performance.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
performance.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub Remove editor splash screen with sponsors logo 2021-12-01 14:18:29 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00