120 lines
4.6 KiB
C++
120 lines
4.6 KiB
C++
/*************************************************************************/
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/* godot_node_path.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_node_path.h"
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#include "path_db.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _node_path_api_anchor() {
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}
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#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
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// @Bug ?
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// Do I need to memnew_placement when returning strings?
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void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) {
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NodePath *np = (NodePath *)p_np;
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String *from = (String *)p_from;
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memnew_placement_custom(np, NodePath, NodePath(*from));
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}
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void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from) {
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NodePath *np = (NodePath *)p_np;
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NodePath *from = (NodePath *)p_from;
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*np = *from;
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}
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godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) {
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const NodePath *np = (const NodePath *)p_np;
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godot_string str;
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String *s = (String *)&str;
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memnew_placement(s, String);
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*s = np->get_name(p_idx);
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return str;
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}
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godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) {
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const NodePath *np = (const NodePath *)p_np;
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return np->get_name_count();
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}
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godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) {
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const NodePath *np = (const NodePath *)p_np;
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godot_string str;
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String *s = (String *)&str;
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memnew_placement(s, String);
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*s = np->get_property();
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return str;
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}
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godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) {
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const NodePath *np = (const NodePath *)p_np;
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godot_string str;
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String *s = (String *)&str;
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memnew_placement(s, String);
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*s = np->get_subname(p_idx);
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return str;
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}
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godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) {
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const NodePath *np = (const NodePath *)p_np;
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return np->get_subname_count();
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}
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godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) {
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const NodePath *np = (const NodePath *)p_np;
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return np->is_absolute();
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}
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godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) {
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const NodePath *np = (const NodePath *)p_np;
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return np->is_empty();
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}
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godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) {
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const NodePath *np = (const NodePath *)p_np;
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godot_string str;
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String *s = (String *)&str;
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memnew_placement(s, String);
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*s = *np;
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return str;
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}
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void GDAPI godot_node_path_destroy(godot_node_path *p_np) {
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((NodePath *)p_np)->~NodePath();
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}
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#ifdef __cplusplus
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}
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#endif
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