e2083871eb
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
215 lines
7.5 KiB
C++
215 lines
7.5 KiB
C++
/*************************************************************************/
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/* webrtc_data_channel_js.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef JAVASCRIPT_ENABLED
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#include "webrtc_data_channel_js.h"
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#include "emscripten.h"
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extern "C" {
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typedef void (*RTCChOnOpen)(void *p_obj);
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typedef void (*RTCChOnMessage)(void *p_obj, const uint8_t *p_buffer, int p_size, int p_is_string);
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typedef void (*RTCChOnClose)(void *p_obj);
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typedef void (*RTCChOnError)(void *p_obj);
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extern int godot_js_rtc_datachannel_ready_state_get(int p_id);
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extern int godot_js_rtc_datachannel_send(int p_id, const uint8_t *p_buffer, int p_length, int p_raw);
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extern int godot_js_rtc_datachannel_is_ordered(int p_id);
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extern int godot_js_rtc_datachannel_id_get(int p_id);
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extern int godot_js_rtc_datachannel_max_packet_lifetime_get(int p_id);
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extern int godot_js_rtc_datachannel_max_retransmits_get(int p_id);
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extern int godot_js_rtc_datachannel_is_negotiated(int p_id);
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extern char *godot_js_rtc_datachannel_label_get(int p_id); // Must free the returned string.
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extern char *godot_js_rtc_datachannel_protocol_get(int p_id); // Must free the returned string.
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extern void godot_js_rtc_datachannel_destroy(int p_id);
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extern void godot_js_rtc_datachannel_connect(int p_id, void *p_obj, RTCChOnOpen p_on_open, RTCChOnMessage p_on_message, RTCChOnError p_on_error, RTCChOnClose p_on_close);
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extern void godot_js_rtc_datachannel_close(int p_id);
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}
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void WebRTCDataChannelJS::_on_open(void *p_obj) {
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WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
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peer->in_buffer.resize(peer->_in_buffer_shift);
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}
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void WebRTCDataChannelJS::_on_close(void *p_obj) {
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WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
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peer->close();
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}
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void WebRTCDataChannelJS::_on_error(void *p_obj) {
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WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
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peer->close();
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}
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void WebRTCDataChannelJS::_on_message(void *p_obj, const uint8_t *p_data, int p_size, int p_is_string) {
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WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj);
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RingBuffer<uint8_t> &in_buffer = peer->in_buffer;
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ERR_FAIL_COND_MSG(in_buffer.space_left() < (int)(p_size + 5), "Buffer full! Dropping data.");
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uint8_t is_string = p_is_string ? 1 : 0;
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in_buffer.write((uint8_t *)&p_size, 4);
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in_buffer.write((uint8_t *)&is_string, 1);
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in_buffer.write(p_data, p_size);
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peer->queue_count++;
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}
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void WebRTCDataChannelJS::close() {
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in_buffer.resize(0);
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queue_count = 0;
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_was_string = false;
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godot_js_rtc_datachannel_close(_js_id);
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}
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Error WebRTCDataChannelJS::poll() {
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return OK;
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}
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WebRTCDataChannelJS::ChannelState WebRTCDataChannelJS::get_ready_state() const {
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return (ChannelState)godot_js_rtc_datachannel_ready_state_get(_js_id);
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}
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int WebRTCDataChannelJS::get_available_packet_count() const {
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return queue_count;
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}
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Error WebRTCDataChannelJS::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
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ERR_FAIL_COND_V(get_ready_state() != STATE_OPEN, ERR_UNCONFIGURED);
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if (queue_count == 0)
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return ERR_UNAVAILABLE;
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uint32_t to_read = 0;
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uint32_t left = 0;
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uint8_t is_string = 0;
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r_buffer_size = 0;
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in_buffer.read((uint8_t *)&to_read, 4);
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--queue_count;
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left = in_buffer.data_left();
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if (left < to_read + 1) {
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in_buffer.advance_read(left);
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return FAILED;
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}
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in_buffer.read(&is_string, 1);
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_was_string = is_string == 1;
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in_buffer.read(packet_buffer, to_read);
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*r_buffer = packet_buffer;
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r_buffer_size = to_read;
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return OK;
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}
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Error WebRTCDataChannelJS::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_FAIL_COND_V(get_ready_state() != STATE_OPEN, ERR_UNCONFIGURED);
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int is_bin = _write_mode == WebRTCDataChannel::WRITE_MODE_BINARY ? 1 : 0;
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godot_js_rtc_datachannel_send(_js_id, p_buffer, p_buffer_size, is_bin);
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return OK;
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}
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int WebRTCDataChannelJS::get_max_packet_size() const {
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return 1200;
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}
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void WebRTCDataChannelJS::set_write_mode(WriteMode p_mode) {
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_write_mode = p_mode;
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}
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WebRTCDataChannel::WriteMode WebRTCDataChannelJS::get_write_mode() const {
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return _write_mode;
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}
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bool WebRTCDataChannelJS::was_string_packet() const {
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return _was_string;
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}
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String WebRTCDataChannelJS::get_label() const {
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return _label;
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}
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bool WebRTCDataChannelJS::is_ordered() const {
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return godot_js_rtc_datachannel_is_ordered(_js_id);
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}
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int WebRTCDataChannelJS::get_id() const {
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return godot_js_rtc_datachannel_id_get(_js_id);
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}
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int WebRTCDataChannelJS::get_max_packet_life_time() const {
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return godot_js_rtc_datachannel_max_packet_lifetime_get(_js_id);
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}
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int WebRTCDataChannelJS::get_max_retransmits() const {
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return godot_js_rtc_datachannel_max_retransmits_get(_js_id);
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}
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String WebRTCDataChannelJS::get_protocol() const {
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return _protocol;
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}
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bool WebRTCDataChannelJS::is_negotiated() const {
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return godot_js_rtc_datachannel_is_negotiated(_js_id);
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}
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WebRTCDataChannelJS::WebRTCDataChannelJS() {
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queue_count = 0;
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_was_string = false;
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_write_mode = WRITE_MODE_BINARY;
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_js_id = 0;
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}
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WebRTCDataChannelJS::WebRTCDataChannelJS(int js_id) {
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queue_count = 0;
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_was_string = false;
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_write_mode = WRITE_MODE_BINARY;
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_js_id = js_id;
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godot_js_rtc_datachannel_connect(js_id, this, &_on_open, &_on_message, &_on_error, &_on_close);
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// Parse label
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char *label = godot_js_rtc_datachannel_label_get(js_id);
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if (label) {
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_label.parse_utf8(label);
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free(label);
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}
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char *protocol = godot_js_rtc_datachannel_protocol_get(js_id);
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if (protocol) {
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_protocol.parse_utf8(protocol);
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free(protocol);
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}
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}
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WebRTCDataChannelJS::~WebRTCDataChannelJS() {
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close();
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godot_js_rtc_datachannel_destroy(_js_id);
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}
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#endif
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