7ea3e8267a
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
990 lines
26 KiB
C++
990 lines
26 KiB
C++
/*************************************************************************/
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/* viewport.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "viewport.h"
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#include "os/os.h"
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#include "scene/3d/spatial.h"
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//#include "scene/3d/camera.h"
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#include "servers/spatial_sound_server.h"
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#include "servers/spatial_sound_2d_server.h"
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#include "scene/gui/control.h"
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#include "scene/3d/camera.h"
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#include "scene/3d/spatial_indexer.h"
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int RenderTargetTexture::get_width() const {
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ERR_FAIL_COND_V(!vp,0);
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return vp->rect.size.width;
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}
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int RenderTargetTexture::get_height() const{
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ERR_FAIL_COND_V(!vp,0);
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return vp->rect.size.height;
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}
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Size2 RenderTargetTexture::get_size() const{
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ERR_FAIL_COND_V(!vp,Size2());
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return vp->rect.size;
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}
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RID RenderTargetTexture::get_rid() const{
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ERR_FAIL_COND_V(!vp,RID());
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return vp->render_target_texture_rid;
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}
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bool RenderTargetTexture::has_alpha() const{
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return false;
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}
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void RenderTargetTexture::set_flags(uint32_t p_flags){
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}
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uint32_t RenderTargetTexture::get_flags() const{
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return 0;
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}
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RenderTargetTexture::RenderTargetTexture(Viewport *p_vp){
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vp=p_vp;
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}
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void Viewport::_update_stretch_transform() {
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if (size_override_stretch && size_override) {
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stretch_transform=Matrix32();
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stretch_transform.scale(rect.size/(size_override_size+size_override_margin*2));
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stretch_transform.elements[2]=size_override_margin;
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} else {
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stretch_transform=Matrix32();
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}
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_update_global_transform();
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}
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void Viewport::_update_rect() {
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if (!is_inside_scene())
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return;
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Node *parent = get_parent();
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if (!render_target && parent && parent->cast_to<Control>()) {
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Control *c = parent->cast_to<Control>();
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rect.pos=Point2();
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rect.size=c->get_size();
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}
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VisualServer::ViewportRect vr;
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vr.x=rect.pos.x;
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vr.y=rect.pos.y;
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if (render_target) {
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vr.x=0;
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vr.y=0;
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}
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vr.width=rect.size.width;
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vr.height=rect.size.height;
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VisualServer::get_singleton()->viewport_set_rect(viewport,vr);
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if (canvas_item.is_valid()) {
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VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect);
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}
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emit_signal("size_changed");
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render_target_texture->emit_changed();
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}
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void Viewport::_parent_resized() {
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_update_rect();
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}
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void Viewport::_parent_draw() {
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}
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void Viewport::_parent_visibility_changed() {
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Node *parent = get_parent();
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if (parent && parent->cast_to<Control>()) {
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Control *c = parent->cast_to<Control>();
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible());
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}
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}
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void Viewport::_vp_enter_scene() {
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Node *parent = get_parent();
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//none?
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if (parent && parent->cast_to<Control>()) {
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Control *cparent=parent->cast_to<Control>();
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RID parent_ci = cparent->get_canvas_item();
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ERR_FAIL_COND(!parent_ci.is_valid());
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canvas_item = VisualServer::get_singleton()->canvas_item_create();
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VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci);
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
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VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
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parent->connect("resized",this,"_parent_resized");
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parent->connect("visibility_changed",this,"_parent_visibility_changed");
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} else if (!parent){
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VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
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}
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}
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void Viewport::_vp_exit_scene() {
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Node *parent = get_parent();
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if (parent && parent->cast_to<Control>()) {
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parent->disconnect("resized",this,"_parent_resized");
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}
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if (parent && parent->cast_to<Control>()) {
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parent->disconnect("visibility_changed",this,"_parent_visibility_changed");
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}
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if (canvas_item.is_valid()) {
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VisualServer::get_singleton()->free(canvas_item);
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canvas_item=RID();
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}
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if (!parent) {
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VisualServer::get_singleton()->viewport_detach(viewport);
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}
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}
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void Viewport::update_worlds() {
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if (!is_inside_scene())
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return;
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Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect());
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find_world_2d()->_update_viewport(this,xformed_rect);
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find_world_2d()->_update();
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find_world()->_update(get_scene()->get_frame());
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}
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void Viewport::_notification(int p_what) {
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switch( p_what ) {
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case NOTIFICATION_ENTER_SCENE: {
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if (!render_target)
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_vp_enter_scene();
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this->parent=NULL;
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Node *parent=get_parent();
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if (parent) {
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while(parent && !(this->parent=parent->cast_to<Viewport>())) {
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parent=parent->get_parent();
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}
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}
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current_canvas=find_world_2d()->get_canvas();
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VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
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VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
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_update_listener();
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_update_listener_2d();
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_update_rect();
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if (world_2d.is_valid()) {
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find_world_2d()->_register_viewport(this,Rect2());
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//best to defer this and not do it here, as it can annoy a lot of setup logic if user
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//adds a node and then moves it, will get enter/exit screen/viewport notifications
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//unnecesarily
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// update_worlds();
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}
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add_to_group("_viewports");
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} break;
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case NOTIFICATION_READY: {
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if (cameras.size() && !camera) {
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//there are cameras but no current camera, pick first in tree and make it current
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Camera *first=NULL;
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for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
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if (first==NULL || first->is_greater_than(E->get())) {
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first=E->get();
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}
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}
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if (first)
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first->make_current();
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}
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} break;
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case NOTIFICATION_EXIT_SCENE: {
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if (world_2d.is_valid())
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world_2d->_remove_viewport(this);
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if (!render_target)
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_vp_exit_scene();
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VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
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SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
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VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
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remove_from_group("_viewports");
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} break;
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}
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}
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RID Viewport::get_viewport() const {
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return viewport;
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}
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void Viewport::set_rect(const Rect2& p_rect) {
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if (rect==p_rect)
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return;
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rect=p_rect;
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_update_rect();
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_update_stretch_transform();
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}
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Rect2 Viewport::get_visible_rect() const {
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Rect2 r;
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if (rect.pos==Vector2() && rect.size==Size2()) {
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r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) );
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} else {
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r=Rect2( rect.pos , rect.size );
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}
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if (size_override) {
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r.size=size_override_size;
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}
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return r;
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}
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Rect2 Viewport::get_rect() const {
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return rect;
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}
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void Viewport::_update_listener() {
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if (is_inside_scene() && audio_listener && camera) {
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SpatialSoundServer::get_singleton()->listener_set_space(listener,find_world()->get_sound_space());
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} else {
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SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
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}
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}
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void Viewport::_update_listener_2d() {
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if (is_inside_scene() && audio_listener_2d)
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SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,find_world_2d()->get_sound_space());
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else
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SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,RID());
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}
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void Viewport::set_as_audio_listener(bool p_enable) {
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if (p_enable==audio_listener)
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return;
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audio_listener=p_enable;
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_update_listener();
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}
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bool Viewport::is_audio_listener() const {
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return audio_listener;
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}
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void Viewport::set_as_audio_listener_2d(bool p_enable) {
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if (p_enable==audio_listener_2d)
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return;
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audio_listener_2d=p_enable;
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_update_listener_2d();
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}
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bool Viewport::is_audio_listener_2d() const {
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return audio_listener_2d;
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}
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void Viewport::set_canvas_transform(const Matrix32& p_transform) {
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canvas_transform=p_transform;
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VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,find_world_2d()->get_canvas(),canvas_transform);
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Matrix32 xform = (global_canvas_transform * canvas_transform).affine_inverse();
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Size2 ss = get_visible_rect().size;
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SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5)));
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Vector2 ss2 = ss*xform.get_scale();
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float panrange = MAX(ss2.x,ss2.y);
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SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange);
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}
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Matrix32 Viewport::get_canvas_transform() const{
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return canvas_transform;
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}
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void Viewport::_update_global_transform() {
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Matrix32 sxform = stretch_transform * global_canvas_transform;
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VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,sxform);
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Matrix32 xform = (sxform * canvas_transform).affine_inverse();
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Size2 ss = get_visible_rect().size;
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SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5)));
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Vector2 ss2 = ss*xform.get_scale();
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float panrange = MAX(ss2.x,ss2.y);
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SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange);
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}
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void Viewport::set_global_canvas_transform(const Matrix32& p_transform) {
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global_canvas_transform=p_transform;
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_update_global_transform();
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}
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Matrix32 Viewport::get_global_canvas_transform() const{
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return global_canvas_transform;
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}
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void Viewport::_camera_transform_changed_notify() {
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#ifndef _3D_DISABLED
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if (camera)
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SpatialSoundServer::get_singleton()->listener_set_transform(listener,camera->get_camera_transform());
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#endif
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}
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void Viewport::_set_camera(Camera* p_camera) {
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#ifndef _3D_DISABLED
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if (camera==p_camera)
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return;
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if (camera && find_world().is_valid()) {
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camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
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}
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camera=p_camera;
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if (camera)
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VisualServer::get_singleton()->viewport_attach_camera(viewport,camera->get_camera());
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else
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VisualServer::get_singleton()->viewport_attach_camera(viewport,RID());
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if (camera && find_world().is_valid()) {
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camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
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}
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_update_listener();
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_camera_transform_changed_notify();
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#endif
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}
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void Viewport::set_transparent_background(bool p_enable) {
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transparent_bg=p_enable;
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VS::get_singleton()->viewport_set_transparent_background(viewport,p_enable);
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}
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bool Viewport::has_transparent_background() const {
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return transparent_bg;
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}
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#if 0
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void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) {
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world_2d=p_world_2d;
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_update_listener_2d();
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if (is_inside_scene()) {
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if (current_canvas.is_valid())
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VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
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current_canvas=find_world_2d()->get_canvas();
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VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
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}
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}
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Ref<World2D> Viewport::find_world_2d() const{
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if (world_2d.is_valid())
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return world_2d;
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else if (parent)
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return parent->find_world_2d();
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else
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return Ref<World2D>();
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}
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#endif
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Ref<World2D> Viewport::find_world_2d() const{
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return world_2d;
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}
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void Viewport::_propagate_enter_world(Node *p_node) {
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if (p_node!=this) {
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if (!p_node->is_inside_scene()) //may not have entered scene yet
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return;
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Spatial *s = p_node->cast_to<Spatial>();
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if (s) {
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s->notification(Spatial::NOTIFICATION_ENTER_WORLD);
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} else {
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Viewport *v = p_node->cast_to<Viewport>();
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if (v) {
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if (v->world.is_valid())
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return;
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}
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}
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}
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for(int i=0;i<p_node->get_child_count();i++) {
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_propagate_enter_world(p_node->get_child(i));
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}
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}
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void Viewport::_propagate_exit_world(Node *p_node) {
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if (p_node!=this) {
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if (!p_node->is_inside_scene()) //may have exited scene already
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return;
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Spatial *s = p_node->cast_to<Spatial>();
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if (s) {
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s->notification(Spatial::NOTIFICATION_EXIT_WORLD,false);
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} else {
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Viewport *v = p_node->cast_to<Viewport>();
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if (v) {
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if (v->world.is_valid())
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return;
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}
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}
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}
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for(int i=0;i<p_node->get_child_count();i++) {
|
|
|
|
_propagate_exit_world(p_node->get_child(i));
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void Viewport::set_world(const Ref<World>& p_world) {
|
|
|
|
if (world==p_world)
|
|
return;
|
|
|
|
if (is_inside_scene())
|
|
_propagate_exit_world(this);
|
|
|
|
#ifndef _3D_DISABLED
|
|
if (find_world().is_valid() && camera)
|
|
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
|
|
#endif
|
|
|
|
world=p_world;
|
|
|
|
if (is_inside_scene())
|
|
_propagate_enter_world(this);
|
|
|
|
#ifndef _3D_DISABLED
|
|
if (find_world().is_valid() && camera)
|
|
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
|
|
#endif
|
|
|
|
//propagate exit
|
|
|
|
if (is_inside_scene()) {
|
|
VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
|
|
}
|
|
|
|
_update_listener();
|
|
|
|
}
|
|
|
|
Ref<World> Viewport::get_world() const{
|
|
|
|
return world;
|
|
}
|
|
|
|
Ref<World> Viewport::find_world() const{
|
|
|
|
if (world.is_valid())
|
|
return world;
|
|
else if (parent)
|
|
return parent->find_world();
|
|
else
|
|
return Ref<World>();
|
|
}
|
|
|
|
Camera* Viewport::get_camera() const {
|
|
|
|
return camera;
|
|
}
|
|
|
|
|
|
Matrix32 Viewport::get_final_transform() const {
|
|
|
|
return stretch_transform * global_canvas_transform;
|
|
}
|
|
|
|
void Viewport::set_size_override(bool p_enable, const Size2& p_size, const Vector2 &p_margin) {
|
|
|
|
if (size_override==p_enable && p_size==size_override_size)
|
|
return;
|
|
|
|
size_override=p_enable;
|
|
if (p_size.x>=0 || p_size.y>=0) {
|
|
size_override_size=p_size;
|
|
}
|
|
size_override_margin=p_margin;
|
|
_update_rect();
|
|
_update_stretch_transform();
|
|
|
|
|
|
}
|
|
|
|
Size2 Viewport::get_size_override() const {
|
|
|
|
return size_override_size;
|
|
}
|
|
bool Viewport::is_size_override_enabled() const {
|
|
|
|
return size_override;
|
|
}
|
|
void Viewport::set_size_override_stretch(bool p_enable) {
|
|
|
|
if (p_enable==size_override_stretch)
|
|
return;
|
|
|
|
size_override_stretch=p_enable;
|
|
if (size_override) {
|
|
_update_rect();
|
|
}
|
|
|
|
|
|
_update_stretch_transform();
|
|
}
|
|
|
|
|
|
bool Viewport::is_size_override_stretch_enabled() const {
|
|
|
|
return size_override;
|
|
}
|
|
|
|
void Viewport::set_as_render_target(bool p_enable){
|
|
|
|
if (render_target==p_enable)
|
|
return;
|
|
|
|
render_target=p_enable;
|
|
|
|
VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable);
|
|
if (is_inside_scene()) {
|
|
|
|
if (p_enable)
|
|
_vp_exit_scene();
|
|
else
|
|
_vp_enter_scene();
|
|
}
|
|
|
|
if (p_enable) {
|
|
|
|
render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport);
|
|
} else {
|
|
|
|
render_target_texture_rid=RID();
|
|
}
|
|
|
|
render_target_texture->emit_changed();
|
|
}
|
|
|
|
bool Viewport::is_set_as_render_target() const{
|
|
|
|
return render_target;
|
|
}
|
|
void Viewport::set_render_target_update_mode(RenderTargetUpdateMode p_mode){
|
|
|
|
render_target_update_mode=p_mode;
|
|
VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode));
|
|
|
|
}
|
|
Viewport::RenderTargetUpdateMode Viewport::get_render_target_update_mode() const{
|
|
|
|
return render_target_update_mode;
|
|
}
|
|
//RID get_render_target_texture() const;
|
|
|
|
void Viewport::queue_screen_capture(){
|
|
|
|
VS::get_singleton()->viewport_queue_screen_capture(viewport);
|
|
}
|
|
Image Viewport::get_screen_capture() const {
|
|
|
|
return VS::get_singleton()->viewport_get_screen_capture(viewport);
|
|
}
|
|
|
|
Ref<RenderTargetTexture> Viewport::get_render_target_texture() const {
|
|
|
|
return render_target_texture;
|
|
}
|
|
|
|
void Viewport::set_render_target_vflip(bool p_enable) {
|
|
|
|
render_target_vflip=p_enable;
|
|
VisualServer::get_singleton()->viewport_set_render_target_vflip(viewport,p_enable);
|
|
}
|
|
|
|
bool Viewport::get_render_target_vflip() const{
|
|
|
|
return render_target_vflip;
|
|
}
|
|
|
|
|
|
void Viewport::_make_input_local(InputEvent& ev) {
|
|
|
|
switch(ev.type) {
|
|
|
|
case InputEvent::MOUSE_BUTTON: {
|
|
|
|
Matrix32 ai = get_final_transform().affine_inverse();
|
|
Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
|
|
Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
|
|
ev.mouse_button.x=l.x;
|
|
ev.mouse_button.y=l.y;
|
|
ev.mouse_button.global_x=g.x;
|
|
ev.mouse_button.global_y=g.y;
|
|
|
|
} break;
|
|
case InputEvent::MOUSE_MOTION: {
|
|
|
|
Matrix32 ai = get_final_transform().affine_inverse();
|
|
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
|
|
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
|
|
Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
|
|
ev.mouse_motion.x=l.x;
|
|
ev.mouse_motion.y=l.y;
|
|
ev.mouse_motion.global_x=g.x;
|
|
ev.mouse_motion.global_y=g.y;
|
|
ev.mouse_motion.relative_x=r.x;
|
|
ev.mouse_motion.relative_y=r.y;
|
|
|
|
} break;
|
|
case InputEvent::SCREEN_TOUCH: {
|
|
|
|
Matrix32 ai = get_final_transform().affine_inverse();
|
|
Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
|
|
ev.screen_touch.x=t.x;
|
|
ev.screen_touch.y=t.y;
|
|
|
|
} break;
|
|
case InputEvent::SCREEN_DRAG: {
|
|
|
|
Matrix32 ai = get_final_transform().affine_inverse();
|
|
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
|
|
Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
|
|
Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
|
|
ev.screen_drag.x=t.x;
|
|
ev.screen_drag.y=t.y;
|
|
ev.screen_drag.relative_x=r.x;
|
|
ev.screen_drag.relative_y=r.y;
|
|
ev.screen_drag.speed_x=s.x;
|
|
ev.screen_drag.speed_y=s.y;
|
|
} break;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void Viewport::_vp_input(const InputEvent& p_ev) {
|
|
|
|
if (render_target)
|
|
return; //if render target, can't get input events
|
|
|
|
//this one handles system input, p_ev are in system coordinates
|
|
//they are converted to viewport coordinates
|
|
|
|
InputEvent ev = p_ev;
|
|
_make_input_local(ev);
|
|
input(ev);
|
|
|
|
}
|
|
|
|
void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
|
|
|
|
if (render_target)
|
|
return; //if render target, can't get input events
|
|
|
|
//this one handles system input, p_ev are in system coordinates
|
|
//they are converted to viewport coordinates
|
|
|
|
InputEvent ev = p_ev;
|
|
_make_input_local(ev);
|
|
unhandled_input(ev);
|
|
|
|
}
|
|
|
|
void Viewport::input(const InputEvent& p_event) {
|
|
|
|
ERR_FAIL_COND(!is_inside_scene());
|
|
get_scene()->_call_input_pause(input_group,"_input",p_event);
|
|
get_scene()->call_group(SceneMainLoop::GROUP_CALL_REVERSE|SceneMainLoop::GROUP_CALL_REALTIME|SceneMainLoop::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
|
|
}
|
|
|
|
void Viewport::unhandled_input(const InputEvent& p_event) {
|
|
|
|
ERR_FAIL_COND(!is_inside_scene());
|
|
|
|
get_scene()->_call_input_pause(unhandled_input_group,"_unhandled_input",p_event);
|
|
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
|
|
if (!get_scene()->input_handled && p_event.type==InputEvent::KEY) {
|
|
get_scene()->_call_input_pause(unhandled_key_input_group,"_unhandled_key_input",p_event);
|
|
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
|
|
}
|
|
}
|
|
|
|
|
|
void Viewport::_bind_methods() {
|
|
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect);
|
|
ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect);
|
|
//ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
|
|
//ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
|
|
ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d);
|
|
ObjectTypeDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world);
|
|
ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world);
|
|
ObjectTypeDB::bind_method(_MD("find_world:World"), &Viewport::find_world);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_canvas_transform","xform"), &Viewport::set_canvas_transform);
|
|
ObjectTypeDB::bind_method(_MD("get_canvas_transform"), &Viewport::get_canvas_transform);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_global_canvas_transform","xform"), &Viewport::set_global_canvas_transform);
|
|
ObjectTypeDB::bind_method(_MD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
|
|
ObjectTypeDB::bind_method(_MD("get_final_transform"), &Viewport::get_final_transform);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_visible_rect"), &Viewport::get_visible_rect);
|
|
ObjectTypeDB::bind_method(_MD("set_transparent_background","enable"), &Viewport::set_transparent_background);
|
|
ObjectTypeDB::bind_method(_MD("has_transparent_background"), &Viewport::has_transparent_background);
|
|
|
|
ObjectTypeDB::bind_method(_MD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);
|
|
|
|
ObjectTypeDB::bind_method(_MD("_parent_resized"), &Viewport::_parent_resized);
|
|
ObjectTypeDB::bind_method(_MD("_vp_input"), &Viewport::_vp_input);
|
|
ObjectTypeDB::bind_method(_MD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_size_override","enable","size","margin"), &Viewport::set_size_override,DEFVAL(Size2(-1,-1)),DEFVAL(Size2(0,0)));
|
|
ObjectTypeDB::bind_method(_MD("get_size_override"), &Viewport::get_size_override);
|
|
ObjectTypeDB::bind_method(_MD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
|
|
ObjectTypeDB::bind_method(_MD("set_size_override_stretch","enabled"), &Viewport::set_size_override_stretch);
|
|
ObjectTypeDB::bind_method(_MD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
|
|
ObjectTypeDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture);
|
|
ObjectTypeDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_as_render_target","enable"), &Viewport::set_as_render_target);
|
|
ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip);
|
|
ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_render_target_update_mode","mode"), &Viewport::set_render_target_update_mode);
|
|
ObjectTypeDB::bind_method(_MD("get_render_target_update_mode"), &Viewport::get_render_target_update_mode);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_render_target_texture:RenderTargetTexture"), &Viewport::get_render_target_texture);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_viewport"), &Viewport::get_viewport);
|
|
ObjectTypeDB::bind_method(_MD("input","local_event"), &Viewport::input);
|
|
ObjectTypeDB::bind_method(_MD("unhandled_input","local_event"), &Viewport::unhandled_input);
|
|
|
|
ObjectTypeDB::bind_method(_MD("update_worlds"), &Viewport::update_worlds);
|
|
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_as_audio_listener","enable"), &Viewport::set_as_audio_listener);
|
|
ObjectTypeDB::bind_method(_MD("is_audio_listener","enable"), &Viewport::is_audio_listener);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_as_audio_listener_2d","enable"), &Viewport::set_as_audio_listener_2d);
|
|
ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d);
|
|
|
|
|
|
ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") );
|
|
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), _SCS("set_world"), _SCS("get_world") );
|
|
// ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") );
|
|
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
|
|
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
|
|
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") );
|
|
ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
|
|
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") );
|
|
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") );
|
|
|
|
ADD_SIGNAL(MethodInfo("size_changed"));
|
|
|
|
BIND_CONSTANT( RENDER_TARGET_UPDATE_DISABLED );
|
|
BIND_CONSTANT( RENDER_TARGET_UPDATE_ONCE );
|
|
BIND_CONSTANT( RENDER_TARGET_UPDATE_WHEN_VISIBLE );
|
|
BIND_CONSTANT( RENDER_TARGET_UPDATE_ALWAYS );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Viewport::Viewport() {
|
|
|
|
world_2d = Ref<World2D>( memnew( World2D ));
|
|
|
|
viewport = VisualServer::get_singleton()->viewport_create();
|
|
listener=SpatialSoundServer::get_singleton()->listener_create();
|
|
audio_listener=false;
|
|
listener_2d=SpatialSound2DServer::get_singleton()->listener_create();
|
|
audio_listener_2d=false;
|
|
transparent_bg=false;
|
|
parent=NULL;
|
|
camera=NULL;
|
|
size_override=false;
|
|
size_override_stretch=false;
|
|
size_override_size=Size2(1,1);
|
|
render_target=false;
|
|
render_target_vflip=false;
|
|
render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
|
|
render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );
|
|
|
|
String id=itos(get_instance_ID());
|
|
input_group = "_vp_input"+id;
|
|
gui_input_group = "_vp_gui_input"+id;
|
|
unhandled_input_group = "_vp_unhandled_input"+id;
|
|
unhandled_key_input_group = "_vp_unhandled_key_input"+id;
|
|
|
|
|
|
}
|
|
|
|
|
|
Viewport::~Viewport() {
|
|
|
|
VisualServer::get_singleton()->free( viewport );
|
|
SpatialSoundServer::get_singleton()->free(listener);
|
|
if (render_target_texture.is_valid())
|
|
render_target_texture->vp=NULL; //so if used, will crash
|
|
}
|
|
|
|
|