virtualx-engine/doc/classes/CubeMesh.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CubeMesh" inherits="PrimitiveMesh" version="3.2">
<brief_description>
Generate an axis-aligned cuboid [PrimitiveMesh].
</brief_description>
<description>
Generate an axis-aligned cuboid [PrimitiveMesh].
The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
Size of the cuboid mesh.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
Number of extra edge loops inserted along the Z axis.
</member>
<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
Number of extra edge loops inserted along the Y axis.
</member>
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
Number of extra edge loops inserted along the X axis.
</member>
</members>
<constants>
</constants>
</class>