virtualx-engine/scene
2015-10-17 23:37:39 -03:00
..
2d -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
3d Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-13 01:19:32 -03:00
animation HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
audio Please enter the commit message for your changes. Lines starting 2015-10-08 12:59:12 -03:00
gui Add fill modes. Clockwise, Counter-CW and center-offset 2015-10-17 23:37:39 -03:00
io Fixed theora playback. Removed theoraplayer. 2015-09-26 14:50:42 -03:00
main -fixes and more fixes to new scene system, seems stable now.. 2015-10-16 19:11:23 -03:00
resources Fix crash when using a Scalar Uniform node to GraphShader 2015-10-17 15:27:36 -03:00
register_scene_types.cpp -fixes and more fixes to new scene system, seems stable now.. 2015-10-16 19:11:23 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00