virtualx-engine/servers/physics
lawnjelly 690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
..
joints Fix inconsistent Joint3DSW copy constructor and assignment declarations 2020-12-07 16:31:16 +00:00
area_pair_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
area_pair_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
area_sw.cpp Remove elements from monitored_bodies and monitored_areas as they are 2020-07-04 10:08:33 +01:00
area_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
body_pair_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
body_pair_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
body_sw.cpp Properly pass safe margin on initialization. 2020-07-15 12:48:18 +02:00
body_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_basic.cpp Test collision mask before creating constraint pair in Godot physics 2020-06-08 17:43:41 +01:00
broad_phase_basic.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_bvh.cpp Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
broad_phase_bvh.h Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
broad_phase_octree.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_octree.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
broad_phase_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_sw.h Trigger broadphase update when changing collision layer/mask, and 2020-06-27 18:11:21 +01:00
collision_solver_sat.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_sat.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_solver_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
constraint_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gjk_epa.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gjk_epa.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joints_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server_sw.cpp Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
physics_server_sw.h Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shape_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
space_sw.cpp Fix multiple issues with one-way collisions 2021-01-07 09:23:17 +00:00
space_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
step_sw.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
step_sw.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00