Virtualx Game Engine. Forked from Godot 3.6
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lawnjelly 691854d589 Jitter raster occlusion camera to reduce false positives.
Due to the low resolution of the occlusion buffer, small gaps between occluders can be closed and incorrectly occlude instances which should show through the gaps. To ameliorate this problem, this PR jitters the occlusion buffer over time, making it more likely an instance will be seen through a gap. This is used in conjunction with an occlusion timer per instance, to prevent instances flickering on and off rapidly.
2024-04-03 12:18:45 +01:00
.github [CI] Improve fetching of changed files 2024-03-28 13:53:36 +01:00
core Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
doc Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
drivers Implement OS.execute_with_pipe method to run process with redirected stdio. 2024-03-27 11:41:16 +02:00
editor Merge pull request #89963 from timothyqiu/auto-translation 2024-03-28 10:47:42 +01:00
main Properly skip printing version header with --no-header 2024-03-26 11:41:13 +01:00
misc [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
modules Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
platform Merge pull request #89953 from bruvzg/macos_menu_shortcuts 2024-03-28 10:47:34 +01:00
scene Merge pull request #89957 from warriormaster12/regress-dup 2024-03-28 10:47:39 +01:00
servers Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
tests Merge pull request #87883 from TontonSancho/text-skip-occurence 2024-03-25 13:15:56 +01:00
thirdparty thorvg: Update to 0.12.9 2024-03-24 01:56:32 +01:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
glsl_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
platform_methods.py
README.md
SConstruct
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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