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doc_classes
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DocData: Skip unexposed classes
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2020-04-21 14:15:34 +02:00 |
area_bullet.cpp
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Fix overlappingObjects vector crash
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2020-07-15 12:11:31 +02:00 |
area_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
btRayShape.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
btRayShape.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bullet_physics_server.cpp
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Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
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2020-09-18 10:42:59 +01:00 |
bullet_physics_server.h
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Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
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2020-09-18 10:42:59 +01:00 |
bullet_types_converter.cpp
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Check entire basis column for zero size when unscaling Bullet basis.
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2020-10-04 20:52:38 +02:00 |
bullet_types_converter.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bullet_utilities.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_object_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_object_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
cone_twist_joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
cone_twist_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
config.py
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
constraint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
constraint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
generic_6dof_joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
generic_6dof_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_collision_configuration.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_collision_configuration.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_collision_dispatcher.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_collision_dispatcher.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_motion_state.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_ray_world_algorithm.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_ray_world_algorithm.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
godot_result_callbacks.cpp
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Revert "Allow Area2D and 3D mouse events without a collision layer"
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2020-07-27 22:46:04 +02:00 |
godot_result_callbacks.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
hinge_joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
hinge_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
pin_joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
pin_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
register_types.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
register_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rid_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rigid_body_bullet.cpp
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Fix RigidBodyBullet areasWhereIam element shift.
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2020-09-14 18:26:19 +01:00 |
rigid_body_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
SCsub
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Merge pull request #39084 from madmiraal/backport-37314
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2020-07-02 13:26:03 +02:00 |
shape_bullet.cpp
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Ensure Bullet HeightMapShape3D data width and depth are at least 2.
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2020-07-28 00:42:32 +02:00 |
shape_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shape_owner_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shape_owner_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
slider_joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
slider_joint_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
soft_body_bullet.cpp
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Make softbody completelly stiff to attachment point
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2020-05-01 10:56:57 +02:00 |
soft_body_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
space_bullet.cpp
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Fixes leak when creating bullet shape
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2020-08-05 10:08:05 +02:00 |
space_bullet.h
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Better damping implementation for Bullet rigid bodies
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2020-05-27 17:50:24 +01:00 |