e52ed6d89e
The API is implemented in javascript, and generates C functions that can be called from godot. This allows much cleaner code replacing all `EM_ASM` calls in our C++ code with plain C function calls. This also gets rid of few hacks and comes with few optimizations (e.g. custom cursor shapes should be much faster now).
87 lines
4.8 KiB
C++
87 lines
4.8 KiB
C++
/*************************************************************************/
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/* webrtc_peer_connection_js.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WEBRTC_PEER_CONNECTION_JS_H
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#define WEBRTC_PEER_CONNECTION_JS_H
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#ifdef JAVASCRIPT_ENABLED
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#include "webrtc_peer_connection.h"
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extern "C" {
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typedef void (*RTCOnIceConnectionStateChange)(void *p_obj, int p_state);
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typedef void (*RTCOnIceCandidate)(void *p_obj, const char *p_mid, int p_mline_idx, const char *p_candidate);
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typedef void (*RTCOnDataChannel)(void *p_obj, int p_id);
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typedef void (*RTCOnSession)(void *p_obj, const char *p_type, const char *p_sdp);
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typedef void (*RTCOnError)(void *p_obj);
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extern int godot_js_rtc_pc_create(const char *p_config, void *p_obj, RTCOnIceConnectionStateChange p_on_state_change, RTCOnIceCandidate p_on_candidate, RTCOnDataChannel p_on_datachannel);
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extern void godot_js_rtc_pc_close(int p_id);
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extern void godot_js_rtc_pc_destroy(int p_id);
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extern void godot_js_rtc_pc_offer_create(int p_id, void *p_obj, RTCOnSession p_on_session, RTCOnError p_on_error);
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extern void godot_js_rtc_pc_local_description_set(int p_id, const char *p_type, const char *p_sdp, void *p_obj, RTCOnError p_on_error);
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extern void godot_js_rtc_pc_remote_description_set(int p_id, const char *p_type, const char *p_sdp, void *p_obj, RTCOnSession p_on_session, RTCOnError p_on_error);
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extern void godot_js_rtc_pc_ice_candidate_add(int p_id, const char *p_mid_name, int p_mline_idx, const char *p_sdo);
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extern int godot_js_rtc_pc_datachannel_create(int p_id, const char *p_label, const char *p_config);
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}
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class WebRTCPeerConnectionJS : public WebRTCPeerConnection {
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private:
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int _js_id;
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ConnectionState _conn_state;
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static void _on_connection_state_changed(void *p_obj, int p_state);
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static void _on_ice_candidate(void *p_obj, const char *p_mid_name, int p_mline_idx, const char *p_candidate);
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static void _on_data_channel(void *p_obj, int p_channel);
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static void _on_session_created(void *p_obj, const char *p_type, const char *p_session);
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static void _on_error(void *p_obj);
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public:
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static WebRTCPeerConnection *_create() { return memnew(WebRTCPeerConnectionJS); }
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static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionJS::_create; }
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virtual ConnectionState get_connection_state() const;
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virtual Error initialize(Dictionary configuration = Dictionary());
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virtual Ref<WebRTCDataChannel> create_data_channel(String p_channel_name, Dictionary p_channel_config = Dictionary());
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virtual Error create_offer();
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virtual Error set_remote_description(String type, String sdp);
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virtual Error set_local_description(String type, String sdp);
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virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
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virtual Error poll();
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virtual void close();
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WebRTCPeerConnectionJS();
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~WebRTCPeerConnectionJS();
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};
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#endif
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#endif // WEBRTC_PEER_CONNECTION_JS_H
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