virtualx-engine/modules/gridmap
Micky 694190a354 Rename TileMap/GridMap.world_to_map and opposite to local_to_map
For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`

Also changes any mention of "world" in this context to "local" to avoid future confusion.

Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
..
doc_classes Rename TileMap/GridMap.world_to_map and opposite to local_to_map 2022-09-05 18:08:39 +02:00
editor Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED" 2022-08-29 11:11:29 +02:00
icons Increase icon saturation by 30% for all editor icons 2021-05-11 18:15:31 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
grid_map.cpp Rename TileMap/GridMap.world_to_map and opposite to local_to_map 2022-09-05 18:08:39 +02:00
grid_map.h Rename TileMap/GridMap.world_to_map and opposite to local_to_map 2022-09-05 18:08:39 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00