virtualx-engine/misc/dist
Hugo Locurcio 695da68188
Tweak logo max width on the web editor
The logo's maximum width is now dependent on the viewport height
in addition to the page width. This prevents the "Start Godot editor"
button from overflowing the page on mobile devices (although the
"Clear persistent data" and "Web editor documentation" buttons will
still overflow for now).

(cherry picked from commit 34a4ff0cef)
2022-02-15 12:23:46 +01:00
..
docker Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
document_icons Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00
html Tweak logo max width on the web editor 2022-02-15 12:23:46 +01:00
ios_xcode Fix iOS export with manually specified signing/provisioning data. 2022-02-03 11:30:17 +01:00
iphone-mono-libs C#+iOS: Fix simulator builds 2021-06-02 01:34:00 +02:00
linux Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
osx [macOS] Add entitlements required by OIDN JIT for the editor build. 2021-10-23 12:04:35 +02:00
osx_template.app/Contents [macOS export, 3.x] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking. 2022-01-20 10:46:29 +02:00
osx_tools.app/Contents [macOS] Add empty translation files to the editor app bundle, to allow translation detection by the OS. 2022-02-11 09:50:09 +01:00
shell Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
uwp_template Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
windows Fix typos with codespell 2022-01-07 00:14:54 +01:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00