.. |
default_mouse_cursor.xpm
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
|
Style: Fix whole-line commented code
|
2017-01-14 14:52:23 +01:00 |
rasterizer.h
|
ability to adjust propagation in gi probe
|
2017-02-06 05:12:15 -03:00 |
SCsub
|
style: Fix PEP8 whitespace issues in Python files
|
2016-11-01 00:35:16 +01:00 |
shader_language.cpp
|
Style: Fix statements ending with ';;'
|
2017-01-16 08:49:52 +01:00 |
shader_language.h
|
Style: Fix whole-line commented code
|
2017-01-14 14:52:23 +01:00 |
shader_types.cpp
|
WIP particle system
|
2017-01-01 22:16:52 -03:00 |
shader_types.h
|
-the new shader language seems to work
|
2016-10-07 11:31:18 -03:00 |
visual_server_canvas.cpp
|
Style: Fix statements ending with ';;'
|
2017-01-16 08:49:52 +01:00 |
visual_server_canvas.h
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
visual_server_global.cpp
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
visual_server_global.h
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
visual_server_light_baker.cpp
|
work in progress global illumination
|
2016-12-20 00:21:07 -03:00 |
visual_server_light_baker.h
|
work in progress global illumination
|
2016-12-20 00:21:07 -03:00 |
visual_server_raster.cpp
|
Several bugfixes, improving the import workflow
|
2017-02-06 00:38:39 -03:00 |
visual_server_raster.h
|
ability to adjust propagation in gi probe
|
2017-02-06 05:12:15 -03:00 |
visual_server_scene.cpp
|
Fixed compilation issues with Visual Studio
|
2017-02-08 18:14:52 -05:00 |
visual_server_scene.h
|
ability to adjust propagation in gi probe
|
2017-02-06 05:12:15 -03:00 |
visual_server_viewport.cpp
|
Style: Fix whole-line commented code
|
2017-01-14 14:52:23 +01:00 |
visual_server_viewport.h
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |