virtualx-engine/editor/import_dock.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

99 lines
3.8 KiB
C++

/*************************************************************************/
/* import_dock.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMPORTDOCK_H
#define IMPORTDOCK_H
#include "core/io/config_file.h"
#include "core/io/resource_importer.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
class ImportDockParameters;
class ImportDock : public VBoxContainer {
GDCLASS(ImportDock, VBoxContainer);
Label *imported;
OptionButton *import_as;
MenuButton *preset;
EditorInspector *import_opts;
List<PropertyInfo> properties;
Map<StringName, Variant> property_values;
ConfirmationDialog *reimport_confirm;
Label *label_warning;
Button *import;
Control *advanced_spacer;
Button *advanced;
ImportDockParameters *params;
void _preset_selected(int p_idx);
void _importer_selected(int i_idx);
void _update_options(const String &p_path, const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
void _update_preset_menu();
void _add_keep_import_option(const String &p_importer_name);
void _property_edited(const StringName &p_prop);
void _property_toggled(const StringName &p_prop, bool p_checked);
void _set_dirty(bool p_dirty);
void _reimport_attempt();
void _reimport_and_restart();
void _reimport();
void _advanced_options();
enum {
ITEM_SET_AS_DEFAULT = 100,
ITEM_LOAD_DEFAULT,
ITEM_CLEAR_DEFAULT,
};
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_edit_path(const String &p_path);
void set_edit_multiple_paths(const Vector<String> &p_paths);
void initialize_import_options() const;
void clear();
ImportDock();
~ImportDock();
};
#endif // IMPORTDOCK_H