virtualx-engine/scene/main
Jason Yundt 69963ffaa3 Rename change_scene() and change_scene_to()
Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.

This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.

[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955>

Fixes #27640.
2022-09-07 17:06:33 -04:00
..
canvas_item.cpp Fix getting an error message when repeatedly entering and exiting the tree 2022-09-02 10:48:20 +08:00
canvas_item.h Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
canvas_layer.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
canvas_layer.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
http_request.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
http_request.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
missing_node.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
missing_node.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
multiplayer_api.cpp [MP] Fix variant serialization after variant size change. 2022-08-24 19:46:55 +02:00
multiplayer_api.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
multiplayer_peer.cpp Simplify network GDExtension bindings using EXBIND macros. 2022-09-01 19:10:22 +02:00
multiplayer_peer.h Simplify network GDExtension bindings using EXBIND macros. 2022-09-01 19:10:22 +02:00
node.cpp Rename legible_unique_name param to force_readable_name 2022-09-07 11:58:30 +02:00
node.h Rename legible_unique_name param to force_readable_name 2022-09-07 11:58:30 +02:00
resource_preloader.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
resource_preloader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_tree.cpp Rename change_scene() and change_scene_to() 2022-09-07 17:06:33 -04:00
scene_tree.h Rename change_scene() and change_scene_to() 2022-09-07 17:06:33 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
shader_globals_override.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
timer.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
timer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
viewport.cpp Merge pull request #64735 from KoBeWi/viewportshifter 2022-09-02 15:42:42 +02:00
viewport.h Prevent subwindow_focused from pointing to a window that is not a subwindow 2022-08-30 21:57:03 +02:00
window.cpp Un-defer the initial theme changed notification in Window 2022-09-03 14:55:13 +03:00
window.h Add ThemeOwner type for managing theme propagation and lookup 2022-09-02 23:44:23 +03:00