virtualx-engine/scene
Hugo Locurcio 699e9f7966
Add Environment properties to control fog rendering on background sky
Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.

When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
..
2d Fix build issue after #64377 and #64701 2022-08-30 15:20:50 +02:00
3d Fixed surface material overrides are not applied when the new mesh is set 2022-08-30 12:43:59 +07:00
animation Cast between float and ints in Tween.tween_property() 2022-08-30 10:53:31 +02:00
audio Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg 2022-08-30 18:53:54 +02:00
main Merge pull request #47744 from KoBeWi/press_F_to_play_exit 2022-08-30 19:29:04 +02:00
resources Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
theme Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00