virtualx-engine/servers/rendering
Hugo Locurcio 699e9f7966
Add Environment properties to control fog rendering on background sky
Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.

When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
..
dummy Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation 2022-08-30 19:49:36 +02:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_rd Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
storage Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
renderer_canvas_cull.cpp Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
renderer_canvas_cull.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
renderer_canvas_render.cpp Fix typo, call mesh_instance_free not mesh_free 2022-07-12 22:30:08 +10:00
renderer_canvas_render.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
renderer_compositor.cpp Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
renderer_compositor.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_geometry_instance.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
renderer_scene_cull.cpp Dummy mesh support was added to the dummy renderer but incomplete. This completes it 2022-08-30 16:28:39 +10:00
renderer_scene_cull.h Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
renderer_scene_render.h Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
renderer_viewport.cpp Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
renderer_viewport.h Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
rendering_device.cpp Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
rendering_device.h Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
rendering_server_default.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
rendering_server_default.h Add Environment properties to control fog rendering on background sky 2022-09-01 19:07:39 +02:00
rendering_server_globals.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rendering_server_globals.h Split dependency logic 2022-06-28 00:10:29 +10:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
shader_compiler.h Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
shader_language.cpp Allow using integer varyings with flat interpolation modifier 2022-08-25 13:21:02 +03:00
shader_language.h Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
shader_preprocessor.cpp Add defined keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
shader_preprocessor.h Add defined keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
shader_types.cpp Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 2022-08-02 17:30:41 +02:00
shader_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00