1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
400 lines
12 KiB
C++
400 lines
12 KiB
C++
/**************************************************************************/
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/* video_stream_gdnative.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "video_stream_gdnative.h"
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#include "core/project_settings.h"
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#include "servers/audio_server.h"
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VideoDecoderServer *VideoDecoderServer::instance = nullptr;
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static VideoDecoderServer decoder_server;
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const int AUX_BUFFER_SIZE = 1024; // Buffer 1024 samples.
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// NOTE: Callbacks for the GDNative libraries.
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extern "C" {
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godot_int GDAPI godot_videodecoder_file_read(void *ptr, uint8_t *buf, int buf_size) {
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// ptr is a FileAccess
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FileAccess *file = reinterpret_cast<FileAccess *>(ptr);
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// if file exists
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if (file) {
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int64_t bytes_read = file->get_buffer(buf, buf_size);
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return bytes_read;
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}
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return -1;
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}
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int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) {
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// file
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FileAccess *file = reinterpret_cast<FileAccess *>(ptr);
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if (file) {
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int64_t len = file->get_len();
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switch (whence) {
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case SEEK_SET: {
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if (pos > len) {
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return -1;
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}
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file->seek(pos);
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return file->get_position();
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} break;
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case SEEK_CUR: {
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// Just in case it doesn't exist
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if (pos < 0 && -pos > (int64_t)file->get_position()) {
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return -1;
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}
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file->seek(file->get_position() + pos);
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return file->get_position();
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} break;
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case SEEK_END: {
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// Just in case something goes wrong
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if (-pos > len) {
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return -1;
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}
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file->seek_end(pos);
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return file->get_position();
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} break;
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default: {
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// Only 4 possible options, hence default = AVSEEK_SIZE
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// Asks to return the length of file
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return len;
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} break;
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}
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}
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// In case nothing works out.
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return -1;
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}
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void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface) {
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decoder_server.register_decoder_interface(p_interface);
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}
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}
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// VideoStreamPlaybackGDNative starts here.
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bool VideoStreamPlaybackGDNative::open_file(const String &p_file) {
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ERR_FAIL_COND_V(interface == nullptr, false);
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file = FileAccess::open(p_file, FileAccess::READ);
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bool file_opened = interface->open_file(data_struct, file);
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if (file_opened) {
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num_channels = interface->get_channels(data_struct);
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mix_rate = interface->get_mix_rate(data_struct);
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godot_vector2 vec = interface->get_texture_size(data_struct);
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texture_size = *(Vector2 *)&vec;
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// Only do memset if num_channels > 0 otherwise it will crash.
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if (num_channels > 0) {
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pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
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memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
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}
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pcm_write_idx = -1;
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samples_decoded = 0;
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texture->create((int)texture_size.width, (int)texture_size.height, Image::FORMAT_RGBA8, Texture::FLAG_FILTER | Texture::FLAG_VIDEO_SURFACE);
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}
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return file_opened;
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}
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void VideoStreamPlaybackGDNative::update(float p_delta) {
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if (!playing || paused) {
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return;
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}
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if (!file) {
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return;
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}
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time += p_delta;
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ERR_FAIL_COND(interface == nullptr);
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interface->update(data_struct, p_delta);
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// Don't mix if there's no audio (num_channels == 0).
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if (mix_callback && num_channels > 0) {
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if (pcm_write_idx >= 0) {
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// Previous remains
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int mixed = mix_callback(mix_udata, pcm + pcm_write_idx * num_channels, samples_decoded);
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if (mixed == samples_decoded) {
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pcm_write_idx = -1;
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} else {
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samples_decoded -= mixed;
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pcm_write_idx += mixed;
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}
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}
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if (pcm_write_idx < 0) {
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samples_decoded = interface->get_audioframe(data_struct, pcm, AUX_BUFFER_SIZE);
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pcm_write_idx = mix_callback(mix_udata, pcm, samples_decoded);
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if (pcm_write_idx == samples_decoded) {
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pcm_write_idx = -1;
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} else {
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samples_decoded -= pcm_write_idx;
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}
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}
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}
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if (seek_backward) {
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update_texture();
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seek_backward = false;
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}
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while (interface->get_playback_position(data_struct) < time && playing) {
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update_texture();
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}
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}
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void VideoStreamPlaybackGDNative::update_texture() {
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PoolByteArray *pba = (PoolByteArray *)interface->get_videoframe(data_struct);
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if (pba == nullptr) {
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playing = false;
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return;
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}
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Ref<Image> img = memnew(Image(texture_size.width, texture_size.height, 0, Image::FORMAT_RGBA8, *pba));
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texture->set_data(img);
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}
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// ctor and dtor
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VideoStreamPlaybackGDNative::VideoStreamPlaybackGDNative() :
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texture(Ref<ImageTexture>(memnew(ImageTexture))),
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playing(false),
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paused(false),
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mix_udata(nullptr),
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mix_callback(nullptr),
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num_channels(-1),
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time(0),
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seek_backward(false),
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mix_rate(0),
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delay_compensation(0),
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pcm(nullptr),
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pcm_write_idx(0),
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samples_decoded(0),
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file(nullptr),
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interface(nullptr),
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data_struct(nullptr) {}
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VideoStreamPlaybackGDNative::~VideoStreamPlaybackGDNative() {
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cleanup();
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}
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void VideoStreamPlaybackGDNative::cleanup() {
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if (data_struct) {
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interface->destructor(data_struct);
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}
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if (pcm) {
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memfree(pcm);
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}
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if (file) {
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file->close();
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memdelete(file);
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file = nullptr;
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}
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pcm = nullptr;
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time = 0;
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num_channels = -1;
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interface = nullptr;
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data_struct = nullptr;
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}
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void VideoStreamPlaybackGDNative::set_interface(const godot_videodecoder_interface_gdnative *p_interface) {
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ERR_FAIL_COND(p_interface == nullptr);
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if (interface != nullptr) {
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cleanup();
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}
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interface = p_interface;
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data_struct = interface->constructor((godot_object *)this);
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}
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// controls
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bool VideoStreamPlaybackGDNative::is_playing() const {
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return playing;
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}
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bool VideoStreamPlaybackGDNative::is_paused() const {
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return paused;
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}
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void VideoStreamPlaybackGDNative::play() {
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stop();
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playing = true;
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delay_compensation = ProjectSettings::get_singleton()->get("audio/video_delay_compensation_ms");
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delay_compensation /= 1000.0;
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}
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void VideoStreamPlaybackGDNative::stop() {
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if (playing) {
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seek(0);
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}
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playing = false;
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}
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void VideoStreamPlaybackGDNative::seek(float p_time) {
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ERR_FAIL_COND(interface == nullptr);
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interface->seek(data_struct, p_time);
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if (p_time < time) {
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seek_backward = true;
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}
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time = p_time;
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// reset audio buffers
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memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
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pcm_write_idx = -1;
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samples_decoded = 0;
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}
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void VideoStreamPlaybackGDNative::set_paused(bool p_paused) {
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paused = p_paused;
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}
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Ref<Texture> VideoStreamPlaybackGDNative::get_texture() const {
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return texture;
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}
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float VideoStreamPlaybackGDNative::get_length() const {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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return interface->get_length(data_struct);
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}
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float VideoStreamPlaybackGDNative::get_playback_position() const {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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return interface->get_playback_position(data_struct);
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}
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bool VideoStreamPlaybackGDNative::has_loop() const {
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// TODO: Implement looping?
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return false;
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}
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void VideoStreamPlaybackGDNative::set_loop(bool p_enable) {
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// Do nothing
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}
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void VideoStreamPlaybackGDNative::set_audio_track(int p_idx) {
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ERR_FAIL_COND(interface == nullptr);
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interface->set_audio_track(data_struct, p_idx);
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}
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void VideoStreamPlaybackGDNative::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) {
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mix_udata = p_userdata;
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mix_callback = p_callback;
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}
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int VideoStreamPlaybackGDNative::get_channels() const {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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return (num_channels > 0) ? num_channels : 0;
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}
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int VideoStreamPlaybackGDNative::get_mix_rate() const {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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return mix_rate;
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}
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/* --- NOTE VideoStreamGDNative starts here. ----- */
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Ref<VideoStreamPlayback> VideoStreamGDNative::instance_playback() {
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Ref<VideoStreamPlaybackGDNative> pb = memnew(VideoStreamPlaybackGDNative);
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VideoDecoderGDNative *decoder = decoder_server.get_decoder(file.get_extension().to_lower());
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if (decoder == nullptr) {
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return nullptr;
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}
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pb->set_interface(decoder->interface);
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pb->set_audio_track(audio_track);
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if (pb->open_file(file)) {
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return pb;
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}
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return nullptr;
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}
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void VideoStreamGDNative::set_file(const String &p_file) {
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file = p_file;
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}
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String VideoStreamGDNative::get_file() {
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return file;
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}
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void VideoStreamGDNative::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamGDNative::set_file);
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ClassDB::bind_method(D_METHOD("get_file"), &VideoStreamGDNative::get_file);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file");
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}
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void VideoStreamGDNative::set_audio_track(int p_track) {
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audio_track = p_track;
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}
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/* --- NOTE ResourceFormatLoaderVideoStreamGDNative starts here. ----- */
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RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache) {
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FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
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if (!f) {
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if (r_error) {
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*r_error = ERR_CANT_OPEN;
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}
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return RES();
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}
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memdelete(f);
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VideoStreamGDNative *stream = memnew(VideoStreamGDNative);
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stream->set_file(p_path);
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Ref<VideoStreamGDNative> ogv_stream = Ref<VideoStreamGDNative>(stream);
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if (r_error) {
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*r_error = OK;
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}
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return ogv_stream;
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}
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void ResourceFormatLoaderVideoStreamGDNative::get_recognized_extensions(List<String> *p_extensions) const {
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Map<String, int>::Element *el = VideoDecoderServer::get_instance()->get_extensions().front();
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while (el) {
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p_extensions->push_back(el->key());
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el = el->next();
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}
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}
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bool ResourceFormatLoaderVideoStreamGDNative::handles_type(const String &p_type) const {
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return ClassDB::is_parent_class(p_type, "VideoStream");
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}
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String ResourceFormatLoaderVideoStreamGDNative::get_resource_type(const String &p_path) const {
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String el = p_path.get_extension().to_lower();
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if (VideoDecoderServer::get_instance()->get_extensions().has(el)) {
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return "VideoStreamGDNative";
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}
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return "";
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}
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