83d9a692be
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
86 lines
3.4 KiB
C++
86 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* circle_shape_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "circle_shape_2d.h"
|
|
|
|
#include "servers/physics_2d_server.h"
|
|
#include "servers/visual_server.h"
|
|
void CircleShape2D::_update_shape() {
|
|
|
|
Physics2DServer::get_singleton()->shape_set_data(get_rid(),radius);
|
|
emit_changed();
|
|
}
|
|
|
|
|
|
void CircleShape2D::set_radius(real_t p_radius) {
|
|
|
|
radius=p_radius;
|
|
_update_shape();
|
|
}
|
|
|
|
real_t CircleShape2D::get_radius() const {
|
|
|
|
return radius;
|
|
}
|
|
|
|
|
|
void CircleShape2D::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CircleShape2D::set_radius);
|
|
ObjectTypeDB::bind_method(_MD("get_radius"),&CircleShape2D::get_radius);
|
|
|
|
ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.5"),_SCS("set_radius"),_SCS("get_radius") );
|
|
|
|
}
|
|
|
|
Rect2 CircleShape2D::get_rect() const {
|
|
Rect2 rect;
|
|
rect.pos=-Point2(get_radius(),get_radius());
|
|
rect.size=Point2(get_radius(),get_radius())*2.0;
|
|
return rect;
|
|
}
|
|
|
|
void CircleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
|
|
|
|
Vector<Vector2> points;
|
|
for(int i=0;i<24;i++) {
|
|
|
|
points.push_back(Vector2(Math::cos(i*Math_PI*2/24.0),Math::sin(i*Math_PI*2/24.0))*get_radius());
|
|
}
|
|
|
|
Vector<Color> col;
|
|
col.push_back(p_color);
|
|
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
|
|
|
|
}
|
|
|
|
CircleShape2D::CircleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
|
|
|
|
radius=10;
|
|
_update_shape();
|
|
}
|