virtualx-engine/servers/rendering/renderer_rd/shaders/effects
2024-04-17 15:19:20 -07:00
..
fsr2 Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
blur_raster.glsl
blur_raster_inc.glsl
bokeh_dof.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
copy.glsl
copy_to_fb.glsl Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
cubemap_downsampler.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_filter.glsl
cubemap_filter_raster.glsl
cubemap_roughness.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
fsr_upscale.glsl
luminance_reduce.glsl
luminance_reduce_raster.glsl
luminance_reduce_raster_inc.glsl
motion_vector_inc.glsl
motion_vectors.glsl
resolve.glsl
roughness_limiter.glsl
screen_space_reflection.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
screen_space_reflection_filter.glsl
screen_space_reflection_inc.glsl
screen_space_reflection_scale.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
SCsub
shadow_frustum.glsl
sort.glsl
specular_merge.glsl Fix SSR not working properly in stereo 2024-01-09 23:19:57 +11:00
ss_effects_downsample.glsl
ssao.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
ssao_blur.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssil.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
ssil_blur.glsl
ssil_importance_map.glsl
ssil_interleave.glsl
subsurface_scattering.glsl
taa_resolve.glsl
tonemap.glsl Consistantly use USE_MULTIVIEW as the define in shaders 2024-03-11 14:40:00 +11:00
vrs.glsl Consistantly use USE_MULTIVIEW as the define in shaders 2024-03-11 14:40:00 +11:00