.. |
forward_id_storage.cpp
|
|
|
forward_id_storage.h
|
Ensure that only visible paired lights are used
|
2023-10-17 13:02:46 +02:00 |
light_storage.cpp
|
Use Reverse Z for the depth buffer
|
2024-04-04 13:54:15 +02:00 |
light_storage.h
|
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
|
2024-03-25 21:25:56 -04:00 |
material_storage.cpp
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
material_storage.h
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
mesh_storage.cpp
|
Remove word duplicates in comments and strings, and fix casing and punctuation
|
2024-02-23 17:28:28 -05:00 |
mesh_storage.h
|
Support custom AABB within MultiMesh resources
|
2024-02-15 22:37:07 -08:00 |
particles_storage.cpp
|
Use WorkerThreadPool for Server threads
|
2024-04-10 18:47:42 +02:00 |
particles_storage.h
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
render_buffer_custom_data_rd.h
|
|
|
render_data_rd.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
render_data_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
render_scene_buffers_rd.compat.inc
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
render_scene_buffers_rd.cpp
|
Clear RIDs of weight buffers when freeing to avoid double free
|
2024-04-09 17:52:05 -07:00 |
render_scene_buffers_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
render_scene_data_rd.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
render_scene_data_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
SCsub
|
|
|
texture_storage.cpp
|
Use a src rect for copying from screen with CanvasGroup in the mobile backend
|
2024-04-17 15:19:20 -07:00 |
texture_storage.h
|
Make RID_Owner<Texture> threadsafe in TextureStorage for gles3
|
2024-02-11 17:23:00 +01:00 |
utilities.cpp
|
Remove code relative to obsoleted ETC texture format
|
2024-02-14 17:16:41 +01:00 |
utilities.h
|
|
|