virtualx-engine/platform/iphone/app_delegate.mm
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

408 lines
14 KiB
Text

/*************************************************************************/
/* app_delegate.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import "app_delegate.h"
#import "gl_view.h"
#include "os_iphone.h"
#include "core/globals.h"
#include "main/main.h"
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
#include "modules/FacebookScorer_ios/FacebookScorer.h"
#endif
#ifdef MODULE_GAME_ANALYTICS_ENABLED
#import "modules/game_analytics/ios/MobileAppTracker.framework/Headers/MobileAppTracker.h"
//#import "modules/game_analytics/ios/MobileAppTracker.h"
#import <AdSupport/AdSupport.h>
#endif
#ifdef MODULE_PARSE_ENABLED
#import <Parse/Parse.h>
#import "FBSDKCoreKit/FBSDKCoreKit.h"
#endif
#define kFilteringFactor 0.1
#define kRenderingFrequency 60
#define kAccelerometerFrequency 100.0 // Hz
#ifdef APPIRATER_ENABLED
#import "Appirater.h"
#endif
Error _shell_open(String);
void _set_keep_screen_on(bool p_enabled);
Error _shell_open(String p_uri) {
NSString* url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()];
if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]])
return ERR_CANT_OPEN;
printf("opening url %ls\n", p_uri.c_str());
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]];
[url release];
return OK;
};
void _set_keep_screen_on(bool p_enabled) {
[[UIApplication sharedApplication] setIdleTimerDisabled:(BOOL)p_enabled];
};
@implementation AppDelegate
@synthesize window;
extern int gargc;
extern char** gargv;
extern int iphone_main(int, int, int, char**);
extern void iphone_finish();
static ViewController* mainViewController = nil;
+ (ViewController*) getViewController
{
return mainViewController;
}
static int frame_count = 0;
- (void)drawView:(GLView*)view; {
switch (frame_count) {
case 0: {
int backingWidth;
int backingHeight;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
OS::VideoMode vm;
vm.fullscreen = true;
vm.width = backingWidth;
vm.height = backingHeight;
vm.resizable = false;
OS::get_singleton()->set_video_mode(vm);
if (!OS::get_singleton()) {
exit(0);
};
++frame_count;
NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
//NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String]));
NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String]));
NSString* uuid;
if ([[UIDevice currentDevice]respondsToSelector:@selector(identifierForVendor)]) {
uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
}else{
// before iOS 6, so just generate an identifier and store it
uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"];
if( !uuid ) {
CFUUIDRef cfuuid = CFUUIDCreate(NULL);
uuid = (__bridge_transfer NSString*)CFUUIDCreateString(NULL, cfuuid);
CFRelease(cfuuid);
[[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"];
}
}
OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
}; break;
/*
case 1: {
++frame_count;
} break;
*/
case 1: {
Main::setup2();
++frame_count;
// this might be necessary before here
NSDictionary* dict = [[NSBundle mainBundle] infoDictionary];
for (NSString* key in dict) {
NSObject* value = [dict objectForKey:key];
String ukey = String::utf8([key UTF8String]);
// we need a NSObject to Variant conversor
if ([value isKindOfClass:[NSString class]]) {
NSString* str = (NSString*)value;
String uval = String::utf8([str UTF8String]);
Globals::get_singleton()->set("Info.plist/"+ukey, uval);
} else if ([value isKindOfClass:[NSNumber class]]) {
NSNumber* n = (NSNumber*)value;
double dval = [n doubleValue];
Globals::get_singleton()->set("Info.plist/"+ukey, dval);
};
// do stuff
}
} break;
/*
case 3: {
++frame_count;
} break;
*/
case 2: {
Main::start();
++frame_count;
#ifdef APPIRATER_ENABLED
int aid = Globals::get_singleton()->get("ios/app_id");
[Appirater appLaunched:YES app_id:aid];
#endif
}; break; // no fallthrough
default: {
if (OSIPhone::get_singleton()) {
OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]);
bool quit_request = OSIPhone::get_singleton()->iterate();
};
};
};
};
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
printf("****************** did receive memory warning!\n");
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
};
- (void)applicationDidFinishLaunching:(UIApplication*)application {
printf("**************** app delegate init\n");
CGRect rect = [[UIScreen mainScreen] bounds];
[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
// disable idle timer
//application.idleTimerDisabled = YES;
//Create a full-screen window
window = [[UIWindow alloc] initWithFrame:rect];
//window.autoresizesSubviews = YES;
//[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
//Create the OpenGL ES view and add it to the window
GLView *glView = [[GLView alloc] initWithFrame:rect];
printf("glview is %p\n", glView);
//[window addSubview:glView];
glView.delegate = self;
//glView.autoresizesSubviews = YES;
//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
int backingWidth;
int backingHeight;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
iphone_main(backingWidth, backingHeight, gargc, gargv);
view_controller = [[ViewController alloc] init];
view_controller.view = glView;
window.rootViewController = view_controller;
_set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on",true)) ? YES : NO);
glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink",true)) ? YES : NO;
printf("cadisaplylink: %d", glView.useCADisplayLink);
glView.animationInterval = 1.0 / kRenderingFrequency;
[glView startAnimation];
//Show the window
[window makeKeyAndVisible];
//Configure and start accelerometer
last_accel[0] = 0;
last_accel[1] = 0;
last_accel[2] = 0;
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)];
[[UIAccelerometer sharedAccelerometer] setDelegate:self];
//OSIPhone::screen_width = rect.size.width - rect.origin.x;
//OSIPhone::screen_height = rect.size.height - rect.origin.y;
mainViewController = view_controller;
#ifdef MODULE_GAME_ANALYTICS_ENABLED
printf("********************* didFinishLaunchingWithOptions\n");
if(!Globals::get_singleton()->has("mobileapptracker/advertiser_id"))
{
return;
}
if(!Globals::get_singleton()->has("mobileapptracker/conversion_key"))
{
return;
}
String adid = GLOBAL_DEF("mobileapptracker/advertiser_id","");
String convkey = GLOBAL_DEF("mobileapptracker/conversion_key","");
NSString * advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()];
NSString * conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()];
// Account Configuration info - must be set
[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id
MATConversionKey:conversion_key];
// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
// Required for many advertising networks.
[MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier]
advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]];
#endif
};
- (void)applicationWillTerminate:(UIApplication*)application {
printf("********************* will terminate\n");
iphone_finish();
};
- (void)applicationDidEnterBackground:(UIApplication *)application
{
printf("********************* did enter background\n");
if (OS::get_singleton()->get_main_loop())
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
[view_controller.view stopAnimation];
if (OS::get_singleton()->native_video_is_playing()) {
OSIPhone::get_singleton()->native_video_focus_out();
};
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
printf("********************* did enter foreground\n");
//OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
[view_controller.view startAnimation];
}
- (void) applicationWillResignActive:(UIApplication *)application
{
printf("********************* will resign active\n");
//OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
[view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere
}
- (void) applicationDidBecomeActive:(UIApplication *)application
{
printf("********************* did become active\n");
#ifdef MODULE_GAME_ANALYTICS_ENABLED
printf("********************* mobile app tracker found\n");
[MobileAppTracker measureSession];
#endif
if (OS::get_singleton()->get_main_loop())
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
if (OSIPhone::get_singleton()->native_video_is_playing()) {
OSIPhone::get_singleton()->native_video_unpause();
};
}
- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration {
//Use a basic low-pass filter to only keep the gravity in the accelerometer values
accel[0] = acceleration.x; // * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor);
accel[1] = acceleration.y; // * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor);
accel[2] = acceleration.z; // * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor);
}
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
#else
return false;
#endif
}
// For 4.2+ support
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
#ifdef MODULE_PARSE_ENABLED
NSLog(@"Handling application openURL");
return [[FBSDKApplicationDelegate sharedInstance] application:application
openURL:url
sourceApplication:sourceApplication
annotation:annotation];
#endif
#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
#else
return false;
#endif
}
- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
#ifdef MODULE_PARSE_ENABLED
// Store the deviceToken in the current installation and save it to Parse.
PFInstallation *currentInstallation = [PFInstallation currentInstallation];
//NSString* token = [[NSString alloc] initWithData:deviceToken encoding:NSUTF8StringEncoding];
NSLog(@"Device Token : %@ ", deviceToken);
[currentInstallation setDeviceTokenFromData:deviceToken];
[currentInstallation saveInBackground];
#endif
}
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
#ifdef MODULE_PARSE_ENABLED
[PFPush handlePush:userInfo];
NSDictionary *aps = [userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSLog(@"Push Notification Payload (app active) %@", aps);
[defaults setObject:aps forKey:@"notificationInfo"];
[defaults synchronize];
if (application.applicationState == UIApplicationStateInactive) {
[PFAnalytics trackAppOpenedWithRemoteNotificationPayload:userInfo];
}
#endif
}
- (void)dealloc
{
[window release];
[super dealloc];
}
@end