virtualx-engine/platform/javascript/os_javascript.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

842 lines
22 KiB
C++

/*************************************************************************/
/* os_javascript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_javascript.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "core/io/file_access_buffered_fa.h"
#include "drivers/unix/file_access_unix.h"
#include "drivers/unix/dir_access_unix.h"
#include "servers/visual/visual_server_raster.h"
#include "main/main.h"
#include "core/globals.h"
#include "stdlib.h"
#include "emscripten.h"
#include "dom_keys.h"
int OS_JavaScript::get_video_driver_count() const {
return 1;
}
const char * OS_JavaScript::get_video_driver_name(int p_driver) const {
return "GLES2";
}
OS::VideoMode OS_JavaScript::get_default_video_mode() const {
return OS::VideoMode();
}
int OS_JavaScript::get_audio_driver_count() const {
return 1;
}
const char * OS_JavaScript::get_audio_driver_name(int p_driver) const {
return "JavaScript";
}
void OS_JavaScript::initialize_core() {
OS_Unix::initialize_core();
FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
}
void OS_JavaScript::set_opengl_extensions(const char* p_gl_extensions) {
ERR_FAIL_COND(!p_gl_extensions);
gl_extensions=p_gl_extensions;
}
static Size2 _windowed_size;
static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
OS_JavaScript* os = static_cast<OS_JavaScript*>(user_data);
String id = String::utf8(event->id);
// empty id is canvas
if (id.empty() || id=="canvas") {
OS::VideoMode vm = os->get_video_mode();
// this event property is the only reliable information on
// browser fullscreen state
vm.fullscreen = event->isFullscreen;
if (event->isFullscreen) {
vm.width = event->screenWidth;
vm.height = event->screenHeight;
}
else {
vm.width = _windowed_size.width;
vm.height = _windowed_size.height;
}
os->set_video_mode(vm);
emscripten_set_canvas_size(vm.width, vm.height);
}
return false;
}
static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
InputEvent ev;
ev.type = InputEvent::KEY;
ev.key.echo = emscripten_event->repeat;
ev.key.mod.alt = emscripten_event->altKey;
ev.key.mod.shift = emscripten_event->shiftKey;
ev.key.mod.control = emscripten_event->ctrlKey;
ev.key.mod.meta = emscripten_event->metaKey;
ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode);
String unicode = String::utf8(emscripten_event->key);
// check if empty or multi-character (e.g. `CapsLock`)
if (unicode.length()!=1) {
// might be empty as well, but better than nonsense
unicode = String::utf8(emscripten_event->charValue);
}
if (unicode.length()==1) {
ev.key.unicode=unicode[0];
}
return ev;
}
static InputEvent deferred_key_event;
static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYDOWN, false);
InputEvent ev = _setup_key_event(key_event);
ev.key.pressed = true;
if (ev.key.unicode==0 && keycode_has_unicode(ev.key.scancode)) {
// defer to keypress event for legacy unicode retrieval
deferred_key_event = ev;
return false; // do not suppress keypress event
}
static_cast<OS_JavaScript*>(user_data)->push_input(ev);
return true;
}
static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYPRESS, false);
deferred_key_event.key.unicode = key_event->charCode;
static_cast<OS_JavaScript*>(user_data)->push_input(deferred_key_event);
return true;
}
static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
ERR_FAIL_COND_V(event_type!=EMSCRIPTEN_EVENT_KEYUP, false);
InputEvent ev = _setup_key_event(key_event);
ev.key.pressed = false;
static_cast<OS_JavaScript*>(user_data)->push_input(ev);
return ev.key.scancode!=KEY_UNKNOWN && ev.key.scancode!=0;
}
static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
OS_JavaScript *os = (OS_JavaScript*) OS::get_singleton();
if (os) {
return os->joy_connection_changed(p_type, p_event);
}
return false;
}
void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
print_line("Init OS");
if (gfx_init_func)
gfx_init_func(gfx_init_ud,use_gl2,p_desired.width,p_desired.height,p_desired.fullscreen);
// nothing to do here, can't fulfil fullscreen request due to
// browser security, window size is already set from HTML
video_mode=p_desired;
video_mode.fullscreen=false;
_windowed_size=get_window_size();
// find locale, emscripten only sets "C"
char locale_ptr[16];
EM_ASM_({
var locale = "";
if (Module.locale) {
// best case: server-side script reads Accept-Language early and
// defines the locale to be read here
locale = Module.locale;
} else {
// no luck, use what the JS engine can tell us
// if this turns out not compatible enough, add tests for
// browserLanguage, systemLanguage and userLanguage
locale = navigator.languages ? navigator.languages[0] : navigator.language;
}
locale = locale.split('.')[0];
stringToUTF8(locale, $0, 16);
}, locale_ptr);
setenv("LANG", locale_ptr, true);
print_line("Init Audio");
AudioDriverManagerSW::add_driver(&audio_driver_javascript);
if (true) {
RasterizerGLES2 *rasterizer_gles22=memnew( RasterizerGLES2(false,false,false,false) );;
rasterizer_gles22->set_use_framebuffers(false); //not supported by emscripten
if (gl_extensions)
rasterizer_gles22->set_extensions(gl_extensions);
rasterizer = rasterizer_gles22;
} else {
// rasterizer = memnew( RasterizerGLES1(true, false) );
}
print_line("Init VS");
visual_server = memnew( VisualServerRaster(rasterizer) );
visual_server->init();
visual_server->cursor_set_visible(false, 0);
/*AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
ERR_PRINT("Initializing audio failed.");
}*/
print_line("Init SM");
//sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerJavascript );
print_line("Init Mixer");
//audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
audio_server->init();
print_line("Init SoundServer");
spatial_sound_server = memnew( SpatialSoundServerSW );
spatial_sound_server->init();
print_line("Init SpatialSoundServer");
spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
spatial_sound_2d_server->init();
//
print_line("Init Physicsserver");
physics_server = memnew( PhysicsServerSW );
physics_server->init();
physics_2d_server = memnew( Physics2DServerSW );
physics_2d_server->init();
input = memnew( InputDefault );
#define EM_CHECK(ev) if (result!=EMSCRIPTEN_RESULT_SUCCESS)\
ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
#define SET_EM_CALLBACK(ev, cb) result = emscripten_set_##ev##_callback(NULL, this, true, &cb); EM_CHECK(ev)
#define SET_EM_CALLBACK_NODATA(ev, cb) result = emscripten_set_##ev##_callback(NULL, true, &cb); EM_CHECK(ev)
EMSCRIPTEN_RESULT result;
SET_EM_CALLBACK(keydown, _keydown_callback)
SET_EM_CALLBACK(keypress, _keypress_callback)
SET_EM_CALLBACK(keyup, _keyup_callback)
SET_EM_CALLBACK(fullscreenchange, _fullscreen_change_callback)
SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
#undef SET_EM_CALLBACK_NODATA
#undef SET_EM_CALLBACK
#undef EM_CHECK
}
void OS_JavaScript::set_main_loop( MainLoop * p_main_loop ) {
main_loop=p_main_loop;
input->set_main_loop(p_main_loop);
}
void OS_JavaScript::delete_main_loop() {
memdelete( main_loop );
}
void OS_JavaScript::finalize() {
memdelete(input);
}
void OS_JavaScript::alert(const String& p_alert,const String& p_title) {
EM_ASM_({
window.alert(UTF8ToString($0));
}, p_alert.utf8().get_data());
}
void OS_JavaScript::set_mouse_show(bool p_show) {
//javascript has no mouse...
}
void OS_JavaScript::set_mouse_grab(bool p_grab) {
//it really has no mouse...!
}
bool OS_JavaScript::is_mouse_grab_enabled() const {
//*sigh* technology has evolved so much since i was a kid..
return false;
}
Point2 OS_JavaScript::get_mouse_pos() const {
return input->get_mouse_pos();
}
int OS_JavaScript::get_mouse_button_state() const {
return last_button_mask;
}
void OS_JavaScript::set_window_title(const String& p_title) {
EM_ASM_({
document.title = UTF8ToString($0);
}, p_title.utf8().get_data());
}
//interesting byt not yet
//void set_clipboard(const String& p_text);
//String get_clipboard() const;
void OS_JavaScript::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
video_mode = p_video_mode;
}
OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
return video_mode;
}
Size2 OS_JavaScript::get_screen_size(int p_screen) const {
ERR_FAIL_COND_V(p_screen!=0, Size2());
EmscriptenFullscreenChangeEvent ev;
EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
ERR_FAIL_COND_V(result!=EMSCRIPTEN_RESULT_SUCCESS, Size2());
return Size2(ev.screenWidth, ev.screenHeight);
}
Size2 OS_JavaScript::get_window_size() const {
int canvas[3];
emscripten_get_canvas_size(canvas, canvas+1, canvas+2);
return Size2(canvas[0], canvas[1]);
}
void OS_JavaScript::set_window_fullscreen(bool p_enable) {
if (p_enable==is_window_fullscreen()) {
return;
}
// only requesting changes here, if successful, canvas is resized in
// _browser_resize_callback or _fullscreen_change_callback
EMSCRIPTEN_RESULT result;
if (p_enable) {
EM_ASM(Module.requestFullscreen(false, false););
}
else {
result = emscripten_exit_fullscreen();
if (result!=EMSCRIPTEN_RESULT_SUCCESS) {
ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
}
}
}
bool OS_JavaScript::is_window_fullscreen() const {
return video_mode.fullscreen;
}
void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
Size2 screen = get_screen_size();
p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
}
String OS_JavaScript::get_name() {
return "HTML5";
}
MainLoop *OS_JavaScript::get_main_loop() const {
return main_loop;
}
bool OS_JavaScript::can_draw() const {
return true; //always?
}
void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
//javascript really really really has no mouse.. how amazing..
}
void OS_JavaScript::main_loop_begin() {
if (main_loop)
main_loop->init();
}
bool OS_JavaScript::main_loop_iterate() {
if (!main_loop)
return false;
if (time_to_save_sync>=0) {
int64_t newtime = get_ticks_msec();
int64_t elapsed = newtime - last_sync_time;
last_sync_time=newtime;
time_to_save_sync-=elapsed;
print_line("elapsed "+itos(elapsed)+" tts "+itos(time_to_save_sync));
if (time_to_save_sync<0) {
//time to sync, for real
// run 'success'
print_line("DOING SYNCH!");
EM_ASM(
FS.syncfs(function (err) {
assert(!err);
console.log("Synched!");
//ccall('success', 'v');
});
);
}
}
process_joysticks();
return Main::iteration();
}
void OS_JavaScript::main_loop_end() {
if (main_loop)
main_loop->finish();
}
void OS_JavaScript::main_loop_focusout() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
//audio_driver_javascript.set_pause(true);
}
void OS_JavaScript::main_loop_focusin(){
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
//audio_driver_javascript.set_pause(false);
}
void OS_JavaScript::push_input(const InputEvent& p_ev) {
InputEvent ev = p_ev;
ev.ID=last_id++;
if (ev.type==InputEvent::MOUSE_MOTION) {
input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
}
else if (ev.type==InputEvent::MOUSE_BUTTON) {
last_button_mask = ev.mouse_button.button_mask;
}
input->parse_input_event(p_ev);
}
void OS_JavaScript::process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points) {
// print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
switch(p_what) {
case 0: { //gesture begin
if (touch.size()) {
//end all if exist
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=last_id++;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=false;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
input->parse_input_event(ev);
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
}
}
touch.resize(p_points.size());
for(int i=0;i<p_points.size();i++) {
touch[i].id=p_points[i].id;
touch[i].pos=p_points[i].pos;
}
{
//send mouse
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=last_id++;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=true;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
last_mouse=touch[0].pos;
input->parse_input_event(ev);
}
//send touch
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=true;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
}
} break;
case 1: { //motion
if (p_points.size()) {
//send mouse, should look for point 0?
InputEvent ev;
ev.type=InputEvent::MOUSE_MOTION;
ev.ID=last_id++;
ev.mouse_motion.button_mask=BUTTON_MASK_LEFT;
ev.mouse_motion.x=p_points[0].pos.x;
ev.mouse_motion.y=p_points[0].pos.y;
input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y));
ev.mouse_motion.speed_x=input->get_mouse_speed().x;
ev.mouse_motion.speed_y=input->get_mouse_speed().y;
ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x;
ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y;
last_mouse=p_points[0].pos;
input->parse_input_event(ev);
}
ERR_FAIL_COND(touch.size()!=p_points.size());
for(int i=0;i<touch.size();i++) {
int idx=-1;
for(int j=0;j<p_points.size();j++) {
if (touch[i].id==p_points[j].id) {
idx=j;
break;
}
}
ERR_CONTINUE(idx==-1);
if (touch[i].pos==p_points[idx].pos)
continue; //no move unncesearily
InputEvent ev;
ev.type=InputEvent::SCREEN_DRAG;
ev.ID=last_id++;
ev.screen_drag.index=touch[i].id;
ev.screen_drag.x=p_points[idx].pos.x;
ev.screen_drag.y=p_points[idx].pos.y;
ev.screen_drag.relative_x=p_points[idx].pos.x - touch[i].pos.x;
ev.screen_drag.relative_y=p_points[idx].pos.y - touch[i].pos.y;
input->parse_input_event(ev);
touch[i].pos=p_points[idx].pos;
}
} break;
case 2: { //release
if (touch.size()) {
//end all if exist
InputEvent ev;
ev.type=InputEvent::MOUSE_BUTTON;
ev.ID=last_id++;
ev.mouse_button.button_index=BUTTON_LEFT;
ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
ev.mouse_button.pressed=false;
ev.mouse_button.x=touch[0].pos.x;
ev.mouse_button.y=touch[0].pos.y;
ev.mouse_button.global_x=touch[0].pos.x;
ev.mouse_button.global_y=touch[0].pos.y;
input->parse_input_event(ev);
for(int i=0;i<touch.size();i++) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
}
touch.clear();
}
} break;
case 3: { // add tuchi
ERR_FAIL_INDEX(p_pointer,p_points.size());
TouchPos tp=p_points[p_pointer];
touch.push_back(tp);
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=tp.id;
ev.screen_touch.pressed=true;
ev.screen_touch.x=tp.pos.x;
ev.screen_touch.y=tp.pos.y;
input->parse_input_event(ev);
} break;
case 4: {
for(int i=0;i<touch.size();i++) {
if (touch[i].id==p_pointer) {
InputEvent ev;
ev.type=InputEvent::SCREEN_TOUCH;
ev.ID=last_id++;
ev.screen_touch.index=touch[i].id;
ev.screen_touch.pressed=false;
ev.screen_touch.x=touch[i].pos.x;
ev.screen_touch.y=touch[i].pos.y;
input->parse_input_event(ev);
touch.remove(i);
i--;
}
}
} break;
}
}
void OS_JavaScript::process_accelerometer(const Vector3& p_accelerometer) {
input->set_accelerometer(p_accelerometer);
}
bool OS_JavaScript::has_touchscreen_ui_hint() const {
return false; //???
}
void OS_JavaScript::main_loop_request_quit() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
}
void OS_JavaScript::reload_gfx() {
if (gfx_init_func)
gfx_init_func(gfx_init_ud,use_gl2,video_mode.width,video_mode.height,video_mode.fullscreen);
if (rasterizer)
rasterizer->reload_vram();
}
Error OS_JavaScript::shell_open(String p_uri) {
EM_ASM_({
window.open(UTF8ToString($0), '_blank');
}, p_uri.utf8().get_data());
return OK;
}
String OS_JavaScript::get_resource_dir() const {
return "/"; //javascript has it's own filesystem for resources inside the APK
}
String OS_JavaScript::get_data_dir() const {
//if (get_data_dir_func)
// return get_data_dir_func();
return "/userfs";
//return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
};
String OS_JavaScript::get_executable_path() const {
return String();
}
void OS_JavaScript::_close_notification_funcs(const String& p_file,int p_flags) {
print_line("close "+p_file+" flags "+itos(p_flags));
if (p_file.begins_with("/userfs") && p_flags&FileAccess::WRITE) {
static_cast<OS_JavaScript*>(get_singleton())->last_sync_time=OS::get_singleton()->get_ticks_msec();
static_cast<OS_JavaScript*>(get_singleton())->time_to_save_sync=5000; //five seconds since last save
}
}
void OS_JavaScript::process_joysticks() {
int joy_count = emscripten_get_num_gamepads();
for (int i = 0; i < joy_count; i++) {
EmscriptenGamepadEvent state;
emscripten_get_gamepad_status(i, &state);
if (state.connected) {
int num_buttons = MIN(state.numButtons, 18);
int num_axes = MIN(state.numAxes, 8);
for (int j = 0; j < num_buttons; j++) {
float value = state.analogButton[j];
if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
InputDefault::JoyAxis jx;
jx.min = 0;
jx.value = value;
last_id = input->joy_axis(last_id, i, j, jx);
}
else {
last_id = input->joy_button(last_id, i, j, value);
}
}
for (int j = 0; j < num_axes; j++) {
InputDefault::JoyAxis jx;
jx.min = -1;
jx.value = state.axis[j];
last_id = input->joy_axis(last_id, i, j, jx);
}
}
}
}
bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
String guid = "";
if (String(p_event->mapping) == "standard")
guid = "Default HTML5 Gamepad";
input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
}
else {
input->joy_connection_changed(p_event->index, false, "");
}
return true;
}
bool OS_JavaScript::is_joy_known(int p_device) {
return input->is_joy_mapped(p_device);
}
String OS_JavaScript::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device);
}
OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func) {
gfx_init_func=p_gfx_init_func;
gfx_init_ud=p_gfx_init_ud;
last_button_mask=0;
main_loop=NULL;
last_id=1;
gl_extensions=NULL;
rasterizer=NULL;
get_data_dir_func=p_get_data_dir_func;
FileAccessUnix::close_notification_func=_close_notification_funcs;
time_to_save_sync=-1;
}
OS_JavaScript::~OS_JavaScript() {
}