virtualx-engine/servers/physics_2d_server.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

737 lines
31 KiB
C++

/*************************************************************************/
/* physics_2d_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_2d_server.h"
#include "print_string.h"
Physics2DServer * Physics2DServer::singleton=NULL;
void Physics2DDirectBodyState::integrate_forces() {
real_t step = get_step();
Vector2 lv = get_linear_velocity();
lv+=get_total_gravity() * step;
real_t av = get_angular_velocity();
float damp = 1.0 - step * get_total_linear_damp();
if (damp<0) // reached zero in the given time
damp=0;
lv*=damp;
damp = 1.0 - step * get_total_angular_damp();
if (damp<0) // reached zero in the given time
damp=0;
av*=damp;
set_linear_velocity(lv);
set_angular_velocity(av);
}
Object* Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const {
ObjectID objid = get_contact_collider_id(p_contact_idx);
Object *obj = ObjectDB::get_instance( objid );
return obj;
}
Physics2DServer * Physics2DServer::get_singleton() {
return singleton;
}
void Physics2DDirectBodyState::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_total_gravity"),&Physics2DDirectBodyState::get_total_gravity);
ObjectTypeDB::bind_method(_MD("get_total_linear_damp"),&Physics2DDirectBodyState::get_total_linear_damp);
ObjectTypeDB::bind_method(_MD("get_total_angular_damp"),&Physics2DDirectBodyState::get_total_angular_damp);
ObjectTypeDB::bind_method(_MD("get_inverse_mass"),&Physics2DDirectBodyState::get_inverse_mass);
ObjectTypeDB::bind_method(_MD("get_inverse_inertia"),&Physics2DDirectBodyState::get_inverse_inertia);
ObjectTypeDB::bind_method(_MD("set_linear_velocity","velocity"),&Physics2DDirectBodyState::set_linear_velocity);
ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&Physics2DDirectBodyState::get_linear_velocity);
ObjectTypeDB::bind_method(_MD("set_angular_velocity","velocity"),&Physics2DDirectBodyState::set_angular_velocity);
ObjectTypeDB::bind_method(_MD("get_angular_velocity"),&Physics2DDirectBodyState::get_angular_velocity);
ObjectTypeDB::bind_method(_MD("set_transform","transform"),&Physics2DDirectBodyState::set_transform);
ObjectTypeDB::bind_method(_MD("get_transform"),&Physics2DDirectBodyState::get_transform);
ObjectTypeDB::bind_method(_MD("set_sleep_state","enabled"),&Physics2DDirectBodyState::set_sleep_state);
ObjectTypeDB::bind_method(_MD("is_sleeping"),&Physics2DDirectBodyState::is_sleeping);
ObjectTypeDB::bind_method(_MD("get_contact_count"),&Physics2DDirectBodyState::get_contact_count);
ObjectTypeDB::bind_method(_MD("get_contact_local_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_local_pos);
ObjectTypeDB::bind_method(_MD("get_contact_local_normal","contact_idx"),&Physics2DDirectBodyState::get_contact_local_normal);
ObjectTypeDB::bind_method(_MD("get_contact_local_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_local_shape);
ObjectTypeDB::bind_method(_MD("get_contact_collider","contact_idx"),&Physics2DDirectBodyState::get_contact_collider);
ObjectTypeDB::bind_method(_MD("get_contact_collider_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_pos);
ObjectTypeDB::bind_method(_MD("get_contact_collider_id","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_id);
ObjectTypeDB::bind_method(_MD("get_contact_collider_object","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_object);
ObjectTypeDB::bind_method(_MD("get_contact_collider_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape);
ObjectTypeDB::bind_method(_MD("get_contact_collider_shape_metadata:Variant","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape_metadata);
ObjectTypeDB::bind_method(_MD("get_contact_collider_velocity_at_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
ObjectTypeDB::bind_method(_MD("get_step"),&Physics2DDirectBodyState::get_step);
ObjectTypeDB::bind_method(_MD("integrate_forces"),&Physics2DDirectBodyState::integrate_forces);
ObjectTypeDB::bind_method(_MD("get_space_state:Physics2DDirectSpaceState"),&Physics2DDirectBodyState::get_space_state);
}
Physics2DDirectBodyState::Physics2DDirectBodyState() {}
///////////////////////////////////////////////////////
void Physics2DShapeQueryParameters::set_shape(const RES &p_shape) {
ERR_FAIL_COND(p_shape.is_null());
shape=p_shape->get_rid();
}
void Physics2DShapeQueryParameters::set_shape_rid(const RID& p_shape) {
shape=p_shape;
}
RID Physics2DShapeQueryParameters::get_shape_rid() const {
return shape;
}
void Physics2DShapeQueryParameters::set_transform(const Matrix32& p_transform){
transform=p_transform;
}
Matrix32 Physics2DShapeQueryParameters::get_transform() const{
return transform;
}
void Physics2DShapeQueryParameters::set_motion(const Vector2& p_motion){
motion=p_motion;
}
Vector2 Physics2DShapeQueryParameters::get_motion() const{
return motion;
}
void Physics2DShapeQueryParameters::set_margin(float p_margin){
margin=p_margin;
}
float Physics2DShapeQueryParameters::get_margin() const{
return margin;
}
void Physics2DShapeQueryParameters::set_layer_mask(int p_layer_mask){
layer_mask=p_layer_mask;
}
int Physics2DShapeQueryParameters::get_layer_mask() const{
return layer_mask;
}
void Physics2DShapeQueryParameters::set_object_type_mask(int p_object_type_mask){
object_type_mask=p_object_type_mask;
}
int Physics2DShapeQueryParameters::get_object_type_mask() const{
return object_type_mask;
}
void Physics2DShapeQueryParameters::set_exclude(const Vector<RID>& p_exclude) {
exclude.clear();;
for(int i=0;i<p_exclude.size();i++)
exclude.insert(p_exclude[i]);
}
Vector<RID> Physics2DShapeQueryParameters::get_exclude() const{
Vector<RID> ret;
ret.resize(exclude.size());
int idx=0;
for(Set<RID>::Element *E=exclude.front();E;E=E->next()) {
ret[idx]=E->get();
}
return ret;
}
void Physics2DShapeQueryParameters::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shape","shape:Shape2D"),&Physics2DShapeQueryParameters::set_shape);
ObjectTypeDB::bind_method(_MD("set_shape_rid","shape"),&Physics2DShapeQueryParameters::set_shape_rid);
ObjectTypeDB::bind_method(_MD("get_shape_rid"),&Physics2DShapeQueryParameters::get_shape_rid);
ObjectTypeDB::bind_method(_MD("set_transform","transform"),&Physics2DShapeQueryParameters::set_transform);
ObjectTypeDB::bind_method(_MD("get_transform"),&Physics2DShapeQueryParameters::get_transform);
ObjectTypeDB::bind_method(_MD("set_motion","motion"),&Physics2DShapeQueryParameters::set_motion);
ObjectTypeDB::bind_method(_MD("get_motion"),&Physics2DShapeQueryParameters::get_motion);
ObjectTypeDB::bind_method(_MD("set_margin","margin"),&Physics2DShapeQueryParameters::set_margin);
ObjectTypeDB::bind_method(_MD("get_margin"),&Physics2DShapeQueryParameters::get_margin);
ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Physics2DShapeQueryParameters::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Physics2DShapeQueryParameters::get_layer_mask);
ObjectTypeDB::bind_method(_MD("set_object_type_mask","object_type_mask"),&Physics2DShapeQueryParameters::set_object_type_mask);
ObjectTypeDB::bind_method(_MD("get_object_type_mask"),&Physics2DShapeQueryParameters::get_object_type_mask);
ObjectTypeDB::bind_method(_MD("set_exclude","exclude"),&Physics2DShapeQueryParameters::set_exclude);
ObjectTypeDB::bind_method(_MD("get_exclude"),&Physics2DShapeQueryParameters::get_exclude);
}
Physics2DShapeQueryParameters::Physics2DShapeQueryParameters() {
margin=0;
layer_mask=0x7FFFFFFF;
object_type_mask=Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
}
Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2& p_from, const Vector2& p_to,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
RayResult inters;
Set<RID> exclude;
for(int i=0;i<p_exclude.size();i++)
exclude.insert(p_exclude[i]);
bool res = intersect_ray(p_from,p_to,inters,exclude,p_layers,p_object_type_mask);
if (!res)
return Dictionary(true);
Dictionary d(true);
d["position"]=inters.position;
d["normal"]=inters.normal;
d["collider_id"]=inters.collider_id;
d["collider"]=inters.collider;
d["shape"]=inters.shape;
d["rid"]=inters.rid;
d["metadata"]=inters.metadata;
return d;
}
Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results) {
Vector<ShapeResult> sr;
sr.resize(p_max_results);
int rc = intersect_shape(psq->shape,psq->transform,psq->motion,psq->margin,sr.ptr(),sr.size(),psq->exclude,psq->layer_mask,psq->object_type_mask);
Array ret;
ret.resize(rc);
for(int i=0;i<rc;i++) {
Dictionary d;
d["rid"]=sr[i].rid;
d["collider_id"]=sr[i].collider_id;
d["collider"]=sr[i].collider;
d["shape"]=sr[i].shape;
d["metadata"]=sr[i].metadata;
ret[i]=d;
}
return ret;
}
Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParameters> &psq){
float closest_safe,closest_unsafe;
bool res = cast_motion(psq->shape,psq->transform,psq->motion,psq->margin,closest_safe,closest_unsafe,psq->exclude,psq->layer_mask,psq->object_type_mask);
if (!res)
return Array();
Array ret(true);
ret.resize(2);
ret[0]=closest_safe;
ret[1]=closest_unsafe;
return ret;
}
Array Physics2DDirectSpaceState::_intersect_point(const Vector2& p_point,int p_max_results,const Vector<RID>& p_exclude,uint32_t p_layers,uint32_t p_object_type_mask) {
Set<RID> exclude;
for(int i=0;i<p_exclude.size();i++)
exclude.insert(p_exclude[i]);
Vector<ShapeResult> ret;
ret.resize(p_max_results);
int rc = intersect_point(p_point,ret.ptr(),ret.size(),exclude,p_layers,p_object_type_mask);
if (rc==0)
return Array();
Array r;
r.resize(rc);
for(int i=0;i<rc;i++) {
Dictionary d;
d["rid"]=ret[i].rid;
d["collider_id"]=ret[i].collider_id;
d["collider"]=ret[i].collider;
d["shape"]=ret[i].shape;
d["metadata"]=ret[i].metadata;
r[i]=d;
}
return r;
}
Array Physics2DDirectSpaceState::_collide_shape(const Ref<Physics2DShapeQueryParameters> &psq, int p_max_results){
Vector<Vector2> ret;
ret.resize(p_max_results*2);
int rc=0;
bool res = collide_shape(psq->shape,psq->transform,psq->motion,psq->margin,ret.ptr(),p_max_results,rc,psq->exclude,psq->layer_mask,psq->object_type_mask);
if (!res)
return Array();
Array r;
r.resize(rc*2);
for(int i=0;i<rc*2;i++)
r[i]=ret[i];
return r;
}
Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQueryParameters> &psq){
ShapeRestInfo sri;
bool res = rest_info(psq->shape,psq->transform,psq->motion,psq->margin,&sri,psq->exclude,psq->layer_mask,psq->object_type_mask);
Dictionary r(true);
if (!res)
return r;
r["point"]=sri.point;
r["normal"]=sri.normal;
r["rid"]=sri.rid;
r["collider_id"]=sri.collider_id;
r["shape"]=sri.shape;
r["linear_velocity"]=sri.linear_velocity;
r["metadata"]=sri.metadata;
return r;
}
Physics2DDirectSpaceState::Physics2DDirectSpaceState() {
}
void Physics2DDirectSpaceState::_bind_methods() {
ObjectTypeDB::bind_method(_MD("intersect_point","point","max_results","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_point,DEFVAL(32),DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
ObjectTypeDB::bind_method(_MD("intersect_ray:Dictionary","from","to","exclude","layer_mask","type_mask"),&Physics2DDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0x7FFFFFFF),DEFVAL(TYPE_MASK_COLLISION));
ObjectTypeDB::bind_method(_MD("intersect_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(32));
ObjectTypeDB::bind_method(_MD("cast_motion","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_cast_motion);
ObjectTypeDB::bind_method(_MD("collide_shape","shape:Physics2DShapeQueryParameters","max_results"),&Physics2DDirectSpaceState::_collide_shape,DEFVAL(32));
ObjectTypeDB::bind_method(_MD("get_rest_info","shape:Physics2DShapeQueryParameters"),&Physics2DDirectSpaceState::_get_rest_info);
//ObjectTypeDB::bind_method(_MD("cast_motion","shape","xform","motion","exclude","umask"),&Physics2DDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
BIND_CONSTANT( TYPE_MASK_STATIC_BODY );
BIND_CONSTANT( TYPE_MASK_KINEMATIC_BODY );
BIND_CONSTANT( TYPE_MASK_RIGID_BODY );
BIND_CONSTANT( TYPE_MASK_CHARACTER_BODY );
BIND_CONSTANT( TYPE_MASK_AREA );
BIND_CONSTANT( TYPE_MASK_COLLISION );
}
int Physics2DShapeQueryResult::get_result_count() const {
return result.size();
}
RID Physics2DShapeQueryResult::get_result_rid(int p_idx) const {
return result[p_idx].rid;
}
ObjectID Physics2DShapeQueryResult::get_result_object_id(int p_idx) const {
return result[p_idx].collider_id;
}
Object* Physics2DShapeQueryResult::get_result_object(int p_idx) const {
return result[p_idx].collider;
}
int Physics2DShapeQueryResult::get_result_object_shape(int p_idx) const {
return result[p_idx].shape;
}
Physics2DShapeQueryResult::Physics2DShapeQueryResult() {
}
void Physics2DShapeQueryResult::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_result_count"),&Physics2DShapeQueryResult::get_result_count);
ObjectTypeDB::bind_method(_MD("get_result_rid","idx"),&Physics2DShapeQueryResult::get_result_rid);
ObjectTypeDB::bind_method(_MD("get_result_object_id","idx"),&Physics2DShapeQueryResult::get_result_object_id);
ObjectTypeDB::bind_method(_MD("get_result_object","idx"),&Physics2DShapeQueryResult::get_result_object);
ObjectTypeDB::bind_method(_MD("get_result_object_shape","idx"),&Physics2DShapeQueryResult::get_result_object_shape);
}
///////////////////////////////
/*bool Physics2DTestMotionResult::is_colliding() const {
return colliding;
}*/
Vector2 Physics2DTestMotionResult::get_motion() const{
return result.motion;
}
Vector2 Physics2DTestMotionResult::get_motion_remainder() const{
return result.remainder;
}
Vector2 Physics2DTestMotionResult::get_collision_point() const{
return result.collision_point;
}
Vector2 Physics2DTestMotionResult::get_collision_normal() const{
return result.collision_normal;
}
Vector2 Physics2DTestMotionResult::get_collider_velocity() const{
return result.collider_velocity;
}
ObjectID Physics2DTestMotionResult::get_collider_id() const{
return result.collider_id;
}
RID Physics2DTestMotionResult::get_collider_rid() const{
return result.collider;
}
Object* Physics2DTestMotionResult::get_collider() const {
return ObjectDB::get_instance(result.collider_id);
}
int Physics2DTestMotionResult::get_collider_shape() const{
return result.collider_shape;
}
void Physics2DTestMotionResult::_bind_methods() {
//ObjectTypeDB::bind_method(_MD("is_colliding"),&Physics2DTestMotionResult::is_colliding);
ObjectTypeDB::bind_method(_MD("get_motion"),&Physics2DTestMotionResult::get_motion);
ObjectTypeDB::bind_method(_MD("get_motion_remainder"),&Physics2DTestMotionResult::get_motion_remainder);
ObjectTypeDB::bind_method(_MD("get_collision_point"),&Physics2DTestMotionResult::get_collision_point);
ObjectTypeDB::bind_method(_MD("get_collision_normal"),&Physics2DTestMotionResult::get_collision_normal);
ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&Physics2DTestMotionResult::get_collider_velocity);
ObjectTypeDB::bind_method(_MD("get_collider_id"),&Physics2DTestMotionResult::get_collider_id);
ObjectTypeDB::bind_method(_MD("get_collider_rid"),&Physics2DTestMotionResult::get_collider_rid);
ObjectTypeDB::bind_method(_MD("get_collider"),&Physics2DTestMotionResult::get_collider);
ObjectTypeDB::bind_method(_MD("get_collider_shape"),&Physics2DTestMotionResult::get_collider_shape);
}
Physics2DTestMotionResult::Physics2DTestMotionResult(){
colliding=false;
result.collider_id=0;
result.collider_shape=0;
}
///////////////////////////////////////
bool Physics2DServer::_body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) {
MotionResult *r=NULL;
if (p_result.is_valid())
r=p_result->get_result_ptr();
return body_test_motion(p_body,p_motion,p_margin,r);
}
void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("shape_create","type"),&Physics2DServer::shape_create);
ObjectTypeDB::bind_method(_MD("shape_set_data","shape","data"),&Physics2DServer::shape_set_data);
ObjectTypeDB::bind_method(_MD("shape_get_type","shape"),&Physics2DServer::shape_get_type);
ObjectTypeDB::bind_method(_MD("shape_get_data","shape"),&Physics2DServer::shape_get_data);
ObjectTypeDB::bind_method(_MD("space_create"),&Physics2DServer::space_create);
ObjectTypeDB::bind_method(_MD("space_set_active","space","active"),&Physics2DServer::space_set_active);
ObjectTypeDB::bind_method(_MD("space_is_active","space"),&Physics2DServer::space_is_active);
ObjectTypeDB::bind_method(_MD("space_set_param","space","param","value"),&Physics2DServer::space_set_param);
ObjectTypeDB::bind_method(_MD("space_get_param","space","param"),&Physics2DServer::space_get_param);
ObjectTypeDB::bind_method(_MD("space_get_direct_state:Physics2DDirectSpaceState","space"),&Physics2DServer::space_get_direct_state);
ObjectTypeDB::bind_method(_MD("area_create"),&Physics2DServer::area_create);
ObjectTypeDB::bind_method(_MD("area_set_space","area","space"),&Physics2DServer::area_set_space);
ObjectTypeDB::bind_method(_MD("area_get_space","area"),&Physics2DServer::area_get_space);
ObjectTypeDB::bind_method(_MD("area_set_space_override_mode","area","mode"),&Physics2DServer::area_set_space_override_mode);
ObjectTypeDB::bind_method(_MD("area_get_space_override_mode","area"),&Physics2DServer::area_get_space_override_mode);
ObjectTypeDB::bind_method(_MD("area_add_shape","area","shape","transform"),&Physics2DServer::area_add_shape,DEFVAL(Matrix32()));
ObjectTypeDB::bind_method(_MD("area_set_shape","area","shape_idx","shape"),&Physics2DServer::area_set_shape);
ObjectTypeDB::bind_method(_MD("area_set_shape_transform","area","shape_idx","transform"),&Physics2DServer::area_set_shape_transform);
ObjectTypeDB::bind_method(_MD("area_get_shape_count","area"),&Physics2DServer::area_get_shape_count);
ObjectTypeDB::bind_method(_MD("area_get_shape","area","shape_idx"),&Physics2DServer::area_get_shape);
ObjectTypeDB::bind_method(_MD("area_get_shape_transform","area","shape_idx"),&Physics2DServer::area_get_shape_transform);
ObjectTypeDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape);
ObjectTypeDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes);
ObjectTypeDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask);
ObjectTypeDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask);
ObjectTypeDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param);
ObjectTypeDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform);
ObjectTypeDB::bind_method(_MD("area_get_param","area","param"),&Physics2DServer::area_get_param);
ObjectTypeDB::bind_method(_MD("area_get_transform","area"),&Physics2DServer::area_get_transform);
ObjectTypeDB::bind_method(_MD("area_attach_object_instance_ID","area","id"),&Physics2DServer::area_attach_object_instance_ID);
ObjectTypeDB::bind_method(_MD("area_get_object_instance_ID","area"),&Physics2DServer::area_get_object_instance_ID);
ObjectTypeDB::bind_method(_MD("area_set_monitor_callback","area","receiver","method"),&Physics2DServer::area_set_monitor_callback);
ObjectTypeDB::bind_method(_MD("body_create","mode","init_sleeping"),&Physics2DServer::body_create,DEFVAL(BODY_MODE_RIGID),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("body_set_space","body","space"),&Physics2DServer::body_set_space);
ObjectTypeDB::bind_method(_MD("body_get_space","body"),&Physics2DServer::body_get_space);
ObjectTypeDB::bind_method(_MD("body_set_mode","body","mode"),&Physics2DServer::body_set_mode);
ObjectTypeDB::bind_method(_MD("body_get_mode","body"),&Physics2DServer::body_get_mode);
ObjectTypeDB::bind_method(_MD("body_add_shape","body","shape","transform"),&Physics2DServer::body_add_shape,DEFVAL(Matrix32()));
ObjectTypeDB::bind_method(_MD("body_set_shape","body","shape_idx","shape"),&Physics2DServer::body_set_shape);
ObjectTypeDB::bind_method(_MD("body_set_shape_transform","body","shape_idx","transform"),&Physics2DServer::body_set_shape_transform);
ObjectTypeDB::bind_method(_MD("body_set_shape_metadata","body","shape_idx","metadata"),&Physics2DServer::body_set_shape_metadata);
ObjectTypeDB::bind_method(_MD("body_get_shape_count","body"),&Physics2DServer::body_get_shape_count);
ObjectTypeDB::bind_method(_MD("body_get_shape","body","shape_idx"),&Physics2DServer::body_get_shape);
ObjectTypeDB::bind_method(_MD("body_get_shape_transform","body","shape_idx"),&Physics2DServer::body_get_shape_transform);
ObjectTypeDB::bind_method(_MD("body_get_shape_metadata","body","shape_idx"),&Physics2DServer::body_get_shape_metadata);
ObjectTypeDB::bind_method(_MD("body_remove_shape","body","shape_idx"),&Physics2DServer::body_remove_shape);
ObjectTypeDB::bind_method(_MD("body_clear_shapes","body"),&Physics2DServer::body_clear_shapes);
ObjectTypeDB::bind_method(_MD("body_set_shape_as_trigger","body","shape_idx","enable"),&Physics2DServer::body_set_shape_as_trigger);
ObjectTypeDB::bind_method(_MD("body_is_shape_set_as_trigger","body","shape_idx"),&Physics2DServer::body_is_shape_set_as_trigger);
ObjectTypeDB::bind_method(_MD("body_attach_object_instance_ID","body","id"),&Physics2DServer::body_attach_object_instance_ID);
ObjectTypeDB::bind_method(_MD("body_get_object_instance_ID","body"),&Physics2DServer::body_get_object_instance_ID);
ObjectTypeDB::bind_method(_MD("body_set_continuous_collision_detection_mode","body","mode"),&Physics2DServer::body_set_continuous_collision_detection_mode);
ObjectTypeDB::bind_method(_MD("body_get_continuous_collision_detection_mode","body"),&Physics2DServer::body_get_continuous_collision_detection_mode);
ObjectTypeDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask);
ObjectTypeDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask);
ObjectTypeDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask);
ObjectTypeDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask);
ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param);
ObjectTypeDB::bind_method(_MD("body_get_param","body","param"),&Physics2DServer::body_get_param);
ObjectTypeDB::bind_method(_MD("body_set_state","body","state","value"),&Physics2DServer::body_set_state);
ObjectTypeDB::bind_method(_MD("body_get_state","body","state"),&Physics2DServer::body_get_state);
ObjectTypeDB::bind_method(_MD("body_apply_impulse","body","pos","impulse"),&Physics2DServer::body_apply_impulse);
ObjectTypeDB::bind_method(_MD("body_add_force","body","offset","force"),&Physics2DServer::body_add_force);
ObjectTypeDB::bind_method(_MD("body_set_axis_velocity","body","axis_velocity"),&Physics2DServer::body_set_axis_velocity);
ObjectTypeDB::bind_method(_MD("body_add_collision_exception","body","excepted_body"),&Physics2DServer::body_add_collision_exception);
ObjectTypeDB::bind_method(_MD("body_remove_collision_exception","body","excepted_body"),&Physics2DServer::body_remove_collision_exception);
// virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
ObjectTypeDB::bind_method(_MD("body_set_max_contacts_reported","body","amount"),&Physics2DServer::body_set_max_contacts_reported);
ObjectTypeDB::bind_method(_MD("body_get_max_contacts_reported","body"),&Physics2DServer::body_get_max_contacts_reported);
ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_direction","body","normal"),&Physics2DServer::body_set_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_direction","body"),&Physics2DServer::body_get_one_way_collision_direction);
ObjectTypeDB::bind_method(_MD("body_set_one_way_collision_max_depth","body","depth"),&Physics2DServer::body_set_one_way_collision_max_depth);
ObjectTypeDB::bind_method(_MD("body_get_one_way_collision_max_depth","body"),&Physics2DServer::body_get_one_way_collision_max_depth);
ObjectTypeDB::bind_method(_MD("body_set_omit_force_integration","body","enable"),&Physics2DServer::body_set_omit_force_integration);
ObjectTypeDB::bind_method(_MD("body_is_omitting_force_integration","body"),&Physics2DServer::body_is_omitting_force_integration);
ObjectTypeDB::bind_method(_MD("body_set_force_integration_callback","body","receiver","method","userdata"),&Physics2DServer::body_set_force_integration_callback,DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("body_test_motion","body","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant()));
/* JOINT API */
ObjectTypeDB::bind_method(_MD("joint_set_param","joint","param","value"),&Physics2DServer::joint_set_param);
ObjectTypeDB::bind_method(_MD("joint_get_param","joint","param"),&Physics2DServer::joint_get_param);
ObjectTypeDB::bind_method(_MD("pin_joint_create","anchor","body_a","body_b"),&Physics2DServer::pin_joint_create,DEFVAL(RID()));
ObjectTypeDB::bind_method(_MD("groove_joint_create","groove1_a","groove2_a","anchor_b","body_a","body_b"),&Physics2DServer::groove_joint_create,DEFVAL(RID()),DEFVAL(RID()));
ObjectTypeDB::bind_method(_MD("damped_spring_joint_create","anchor_a","anchor_b","body_a","body_b"),&Physics2DServer::damped_spring_joint_create,DEFVAL(RID()));
ObjectTypeDB::bind_method(_MD("damped_string_joint_set_param","joint","param","value"),&Physics2DServer::damped_string_joint_set_param);
ObjectTypeDB::bind_method(_MD("damped_string_joint_get_param","joint","param"),&Physics2DServer::damped_string_joint_get_param);
ObjectTypeDB::bind_method(_MD("joint_get_type","joint"),&Physics2DServer::joint_get_type);
ObjectTypeDB::bind_method(_MD("free_rid","rid"),&Physics2DServer::free);
ObjectTypeDB::bind_method(_MD("set_active","active"),&Physics2DServer::set_active);
ObjectTypeDB::bind_method(_MD("get_process_info","process_info"),&Physics2DServer::get_process_info);
// ObjectTypeDB::bind_method(_MD("init"),&Physics2DServer::init);
// ObjectTypeDB::bind_method(_MD("step"),&Physics2DServer::step);
// ObjectTypeDB::bind_method(_MD("sync"),&Physics2DServer::sync);
//ObjectTypeDB::bind_method(_MD("flush_queries"),&Physics2DServer::flush_queries);
BIND_CONSTANT( SPACE_PARAM_CONTACT_RECYCLE_RADIUS );
BIND_CONSTANT( SPACE_PARAM_CONTACT_MAX_SEPARATION );
BIND_CONSTANT( SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION );
BIND_CONSTANT( SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD );
BIND_CONSTANT( SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD );
BIND_CONSTANT( SPACE_PARAM_BODY_TIME_TO_SLEEP );
BIND_CONSTANT( SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS );
BIND_CONSTANT( SHAPE_LINE );
BIND_CONSTANT( SHAPE_SEGMENT );
BIND_CONSTANT( SHAPE_CIRCLE );
BIND_CONSTANT( SHAPE_RECTANGLE );
BIND_CONSTANT( SHAPE_CAPSULE );
BIND_CONSTANT( SHAPE_CONVEX_POLYGON );
BIND_CONSTANT( SHAPE_CONCAVE_POLYGON );
BIND_CONSTANT( SHAPE_CUSTOM );
BIND_CONSTANT( AREA_PARAM_GRAVITY );
BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR );
BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT );
BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE );
BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION );
BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP);
BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP);
BIND_CONSTANT( AREA_PARAM_PRIORITY );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_DISABLED );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE_REPLACE );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE );
BIND_CONSTANT( AREA_SPACE_OVERRIDE_REPLACE_COMBINE );
BIND_CONSTANT( BODY_MODE_STATIC );
BIND_CONSTANT( BODY_MODE_KINEMATIC );
BIND_CONSTANT( BODY_MODE_RIGID );
BIND_CONSTANT( BODY_MODE_CHARACTER );
BIND_CONSTANT( BODY_PARAM_BOUNCE );
BIND_CONSTANT( BODY_PARAM_FRICTION );
BIND_CONSTANT( BODY_PARAM_MASS );
BIND_CONSTANT( BODY_PARAM_INERTIA );
BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE );
BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP);
BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP);
BIND_CONSTANT( BODY_PARAM_MAX );
BIND_CONSTANT( BODY_STATE_TRANSFORM );
BIND_CONSTANT( BODY_STATE_LINEAR_VELOCITY );
BIND_CONSTANT( BODY_STATE_ANGULAR_VELOCITY );
BIND_CONSTANT( BODY_STATE_SLEEPING );
BIND_CONSTANT( BODY_STATE_CAN_SLEEP );
BIND_CONSTANT( JOINT_PIN );
BIND_CONSTANT( JOINT_GROOVE );
BIND_CONSTANT( JOINT_DAMPED_SPRING );
BIND_CONSTANT( DAMPED_STRING_REST_LENGTH );
BIND_CONSTANT( DAMPED_STRING_STIFFNESS );
BIND_CONSTANT( DAMPED_STRING_DAMPING );
BIND_CONSTANT( CCD_MODE_DISABLED );
BIND_CONSTANT( CCD_MODE_CAST_RAY );
BIND_CONSTANT( CCD_MODE_CAST_SHAPE );
// BIND_CONSTANT( TYPE_BODY );
// BIND_CONSTANT( TYPE_AREA );
BIND_CONSTANT( AREA_BODY_ADDED );
BIND_CONSTANT( AREA_BODY_REMOVED );
BIND_CONSTANT( INFO_ACTIVE_OBJECTS );
BIND_CONSTANT( INFO_COLLISION_PAIRS );
BIND_CONSTANT( INFO_ISLAND_COUNT );
}
Physics2DServer::Physics2DServer() {
//ERR_FAIL_COND( singleton!=NULL );
singleton=this;
}
Physics2DServer::~Physics2DServer() {
singleton=NULL;
}