virtualx-engine/modules/websocket/lws_server.h
Fabio Alessandrelli 6a644d3ee1 Add websocket module.
Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
2018-02-06 14:10:13 +01:00

62 lines
2.7 KiB
C++

/*************************************************************************/
/* lws_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LWSSERVER_H
#define LWSSERVER_H
#ifndef JAVASCRIPT_ENABLED
#include "core/reference.h"
#include "lws_helper.h"
#include "lws_peer.h"
#include "websocket_server.h"
class LWSServer : public WebSocketServer {
GDCIIMPL(LWSServer, WebSocketServer);
LWS_HELPER(LWSServer);
private:
Map<int, Ref<LWSPeer> > peer_map;
public:
Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
void stop();
bool is_listening() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
virtual void poll() { _lws_poll(); }
LWSServer();
~LWSServer();
};
#endif // JAVASCRIPT_ENABLED
#endif // LWSSERVER_H