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renderer_rd
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Remove leftovers of anisotropy in the VoxelGI shader code
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2021-08-25 10:23:28 +02:00 |
rasterizer_dummy.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
renderer_canvas_cull.cpp
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Fix incorrect border width of antialiased lines
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2021-08-10 09:08:02 +03:00 |
renderer_canvas_cull.h
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Improve RID_Owner memory usage
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2021-06-29 12:28:08 -03:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_compositor.cpp
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_compositor.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
renderer_scene.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.h
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
renderer_scene_cull.cpp
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Improvements to SpotLight3D and OmniLight3D's shadows
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2021-08-19 13:46:51 +02:00 |
renderer_scene_cull.h
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
renderer_scene_occlusion_cull.cpp
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_scene_occlusion_cull.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
renderer_scene_render.cpp
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Inverse XR camera offset for stereoscopic rendering
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2021-06-19 19:33:40 +10:00 |
renderer_scene_render.h
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Implement more rendering options as specialization constants
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2021-07-19 21:51:29 -03:00 |
renderer_storage.cpp
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Rewrite render code to be more cache and thread friendly.
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2021-01-05 08:50:18 -03:00 |
renderer_storage.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Explicit error message when setting active a Viewport that is already active.
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2021-07-12 13:27:45 +02:00 |
renderer_viewport.h
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Restructure and reimplement vsync options
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2021-07-06 16:34:26 +02:00 |
rendering_device.cpp
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
rendering_device.h
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Fixes to mobile renderer
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2021-08-17 13:52:06 -03:00 |
rendering_device_binds.cpp
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Implement Binary Shader Compilation
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2021-07-26 08:40:39 -03:00 |
rendering_device_binds.h
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Implement Binary Shader Compilation
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2021-07-26 08:40:39 -03:00 |
rendering_server_default.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
rendering_server_default.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
rendering_server_globals.cpp
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
rendering_server_globals.h
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_language.cpp
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
shader_language.h
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
shader_types.cpp
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Removed RESTART built-in from start particle shader function
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2021-08-17 15:13:16 +03:00 |
shader_types.h
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Added editor dialog for easily creating shaders.
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2021-08-07 21:02:13 +03:00 |
shader_warnings.cpp
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Added a shader warning about unused local variable
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2021-06-29 15:39:37 +03:00 |
shader_warnings.h
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Added a shader warning about unused local variable
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2021-06-29 15:39:37 +03:00 |