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a_star.cpp
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2022-01-03 21:27:34 +01:00 |
a_star.h
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2022-01-03 21:27:34 +01:00 |
aabb.cpp
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2022-01-03 21:27:34 +01:00 |
aabb.h
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2022-01-03 21:27:34 +01:00 |
audio_frame.h
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2022-01-03 21:27:34 +01:00 |
basis.cpp
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2022-01-03 21:27:34 +01:00 |
basis.h
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2022-01-03 21:27:34 +01:00 |
bvh.h
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2022-01-03 21:27:34 +01:00 |
bvh_abb.h
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2022-01-03 21:27:34 +01:00 |
bvh_cull.inc
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Fix buffer overflow in 2D BVH
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2021-09-29 12:10:23 -07:00 |
bvh_debug.inc
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Fix buffer overflow in 2D BVH
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2021-09-29 12:10:23 -07:00 |
bvh_integrity.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_logic.inc
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clang-format: Various fixes to comments alignment from clang-format 13
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2021-10-28 15:43:36 +02:00 |
bvh_misc.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_pair.inc
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
bvh_public.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_refit.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_split.inc
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Expose max_axis_index and max_axis_index for Vector2(i)
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2021-12-02 23:45:41 -06:00 |
bvh_structs.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_tree.h
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2022-01-03 21:27:34 +01:00 |
camera_matrix.cpp
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2022-01-03 21:27:34 +01:00 |
camera_matrix.h
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color.cpp
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color.h
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2022-01-03 21:27:34 +01:00 |
color_names.inc
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Rename color constants (alternative)
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2021-01-26 19:07:00 +03:00 |
convex_hull.cpp
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2022-01-03 21:27:34 +01:00 |
convex_hull.h
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2022-01-03 21:27:34 +01:00 |
delaunay_2d.h
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2022-01-03 21:27:34 +01:00 |
delaunay_3d.h
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2022-01-03 21:27:34 +01:00 |
disjoint_set.h
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2022-01-03 21:27:34 +01:00 |
dynamic_bvh.cpp
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2022-01-03 21:27:34 +01:00 |
dynamic_bvh.h
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expression.cpp
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expression.h
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face3.cpp
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face3.h
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geometry_2d.cpp
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geometry_2d.h
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2022-01-03 21:27:34 +01:00 |
geometry_3d.cpp
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geometry_3d.h
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math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
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octree.h
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plane.cpp
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plane.h
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quaternion.cpp
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quaternion.h
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quick_hull.cpp
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2022-01-03 21:27:34 +01:00 |
quick_hull.h
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2022-01-03 21:27:34 +01:00 |
random_number_generator.cpp
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2022-01-03 21:27:34 +01:00 |
random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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2022-01-03 21:27:34 +01:00 |
rect2.cpp
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2022-01-03 21:27:34 +01:00 |
rect2.h
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2022-01-03 21:27:34 +01:00 |
SCsub
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static_raycaster.cpp
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2022-01-03 21:27:34 +01:00 |
static_raycaster.h
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transform_2d.cpp
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transform_2d.h
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transform_3d.cpp
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2022-01-03 21:27:34 +01:00 |
transform_3d.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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2022-01-03 21:27:34 +01:00 |
vector2.h
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vector3.cpp
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2022-01-03 21:27:34 +01:00 |
vector3.h
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vector3i.cpp
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2022-01-03 21:27:34 +01:00 |
vector3i.h
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2022-01-03 21:27:34 +01:00 |