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effects
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Fix double free in FSR2 destructor
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2024-08-16 22:44:57 -07:00 |
environment
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SDFGI: fix crash if update_data is nullptr
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2024-07-19 18:27:32 +02:00 |
forward_clustered
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Merge pull request #89919 from BlueCube3310/bicubic-lightmap
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2024-08-20 10:01:41 +02:00 |
forward_mobile
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Implement support for bicubic lightmap filtering
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2024-08-19 09:52:09 +02:00 |
shaders
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Merge pull request #89919 from BlueCube3310/bicubic-lightmap
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2024-08-20 10:01:41 +02:00 |
spirv-reflect
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storage_rd
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Merge pull request #91818 from rburing/fti_multimesh
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2024-08-20 10:01:46 +02:00 |
cluster_builder_rd.cpp
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Fix missed light clusters when inside clipped lights
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2024-03-13 23:38:46 +01:00 |
cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
framebuffer_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
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Fix Parallax2D repeats being not relative to its transform
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2024-08-19 11:43:16 +02:00 |
renderer_canvas_render_rd.h
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Fix Parallax2D repeats being not relative to its transform
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2024-08-19 11:43:16 +02:00 |
renderer_compositor_rd.cpp
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fix missing cleanup and null checks for various singletons
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2024-06-18 01:05:30 -07:00 |
renderer_compositor_rd.h
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Fix regression around OpenGL swapchain optimisation for OpenXR
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2024-07-29 12:46:58 +10:00 |
renderer_scene_render_rd.cpp
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Implement support for bicubic lightmap filtering
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2024-08-19 09:52:09 +02:00 |
renderer_scene_render_rd.h
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Implement support for bicubic lightmap filtering
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2024-08-19 09:52:09 +02:00 |
SCsub
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shader_rd.cpp
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Reduce and prevent unnecessary random-access to List
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2024-05-04 16:08:55 +02:00 |
shader_rd.h
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Namespace shader cache files by graphics API
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2024-01-31 20:19:12 +01:00 |
uniform_set_cache_rd.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
uniform_set_cache_rd.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |