virtualx-engine/servers/rendering
Rémi Verschelde 756102828e
Merge pull request #93055 from clayjohn/MV-debug
Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option
2024-06-12 18:17:03 +02:00
..
dummy Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
environment
renderer_rd Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
storage Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
renderer_canvas_cull.cpp Add cull fix for scale repeat 2024-06-04 11:52:34 -04:00
renderer_canvas_cull.h Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Fix mesh instance not updated when changing blend shape values 2024-05-23 12:36:31 +08:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option 2024-06-11 12:46:56 -07:00
renderer_viewport.h Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_context_driver.cpp
rendering_context_driver.h Add optional driver workaround to RenderingDevice for Adreno 6XX. 2024-05-13 10:20:31 -03:00
rendering_device.compat.inc
rendering_device.cpp Merge pull request #92587 from RandomShaper/validate_tex_usage 2024-05-31 14:16:55 +02:00
rendering_device.h Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 2024-05-31 14:15:49 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
rendering_device_driver.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_driver.h Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 2024-05-31 14:15:49 +02:00
rendering_device_graph.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_graph.h Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_server_default.h Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Fix completion of functions with struct param/return type in shaders 2024-05-28 12:13:25 +03:00
shader_compiler.h
shader_language.cpp Prevent using built-ins for func names in shaders 2024-05-30 21:33:21 +03:00
shader_language.h Prevent using built-ins for func names in shaders 2024-05-30 21:33:21 +03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h