5dbf1809c6
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
120 lines
4 KiB
C++
120 lines
4 KiB
C++
/*************************************************************************/
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/* video_player.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VIDEO_PLAYER_H
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#define VIDEO_PLAYER_H
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#include "scene/gui/control.h"
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#include "scene/resources/video_stream.h"
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#include "servers/audio/audio_rb_resampler.h"
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class VideoPlayer : public Control {
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GDCLASS(VideoPlayer, Control);
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/* struct InternalStream : public AudioServer::AudioStream {
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VideoPlayer *player;
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virtual int get_channel_count() const;
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virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
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virtual bool mix(int32_t *p_buffer,int p_frames);
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virtual void update();
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};
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*/
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// InternalStream internal_stream;
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Ref<VideoStreamPlayback> playback;
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Ref<VideoStream> stream;
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int sp_get_channel_count() const;
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void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
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bool sp_mix(int32_t *p_buffer, int p_frames);
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void sp_update();
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RID stream_rid;
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Ref<ImageTexture> texture;
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Image last_frame;
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AudioRBResampler resampler;
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bool paused;
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bool autoplay;
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float volume;
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double last_audio_time;
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bool expand;
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bool loops;
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int buffering_ms;
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int server_mix_rate;
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int audio_track;
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static int _audio_mix_callback(void *p_udata, const int16_t *p_data, int p_frames);
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protected:
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static void _bind_methods();
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void _notification(int p_notification);
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public:
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Size2 get_minimum_size() const;
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void set_expand(bool p_expand);
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bool has_expand() const;
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Ref<Texture> get_video_texture();
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void set_stream(const Ref<VideoStream> &p_stream);
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Ref<VideoStream> get_stream() const;
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void play();
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void stop();
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bool is_playing() const;
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void set_paused(bool p_paused);
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bool is_paused() const;
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void set_volume(float p_vol);
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float get_volume() const;
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void set_volume_db(float p_db);
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float get_volume_db() const;
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String get_stream_name() const;
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float get_stream_pos() const;
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void set_autoplay(bool p_vol);
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bool has_autoplay() const;
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void set_audio_track(int p_track);
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int get_audio_track() const;
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void set_buffering_msec(int p_msec);
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int get_buffering_msec() const;
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VideoPlayer();
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~VideoPlayer();
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};
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#endif
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