Virtualx Game Engine. Forked from Godot 3.6
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okamstudio 6ac0316316 Merge pull request #17 from TiZ-EX1/master
Disable the slider for numeric values on the tree view.
2014-02-13 12:04:59 -02:00
bin GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
core Make math_funcs.h use lrint on msvc 2013 2014-02-11 14:19:52 -05:00
demos GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc Reverted to older version of WebP, newer one crashed on Android. 2014-02-10 22:37:07 -03:00
drivers Reverted to older version of WebP, newer one crashed on Android. 2014-02-10 22:37:07 -03:00
main GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
modules GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
platform Fix mouse coordinates on OS X retina displays 2014-02-10 22:27:50 -05:00
plugins GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene Disabled the slider for numeric values on the tree view. 2014-02-10 16:42:46 -05:00
script GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
servers GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tools Removed unneeded c files from the freetype build rules, to prevent errors compiling under VC 2014-02-11 11:36:49 +00:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
README.md Create README.md 2014-02-12 22:08:27 +07:00
SConstruct GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
version.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Binary Downloads, Documentation, Community, etc.

Binary downloads, documentation, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://www.godotengine.org/wiki/doku.php?id=advanced