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dummy
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
environment
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
renderer_rd
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Merge pull request #70009 from clayjohn/glow-hq
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2022-12-13 23:32:15 +01:00 |
storage
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
renderer_canvas_cull.cpp
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draw fish bones for Path2D and Path3D
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2022-12-05 15:39:14 +08:00 |
renderer_canvas_cull.h
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Viewport canvas cull mask feature
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2022-10-31 14:09:49 +01:00 |
renderer_canvas_render.cpp
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Fix drawing of 2D skeletons in the RD renderer.
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2022-11-18 23:36:40 -08:00 |
renderer_canvas_render.h
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Add 2D shadows and canvas SDF to OpenGL3 renderer
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2022-10-28 11:33:23 -07:00 |
renderer_compositor.cpp
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renderer_compositor.h
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Use a giant UBO to optimize performance in 2D
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2022-10-06 11:24:45 -07:00 |
renderer_geometry_instance.cpp
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_geometry_instance.h
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
renderer_scene_cull.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
renderer_scene_cull.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
renderer_scene_occlusion_cull.cpp
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Make some Image methods static
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2022-10-14 14:34:15 +02:00 |
renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
renderer_scene_render.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
renderer_viewport.cpp
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Finish implementing Canvas Background mode
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2022-11-17 12:51:26 -08:00 |
renderer_viewport.h
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Viewport canvas cull mask feature
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2022-10-31 14:09:49 +01:00 |
rendering_device.cpp
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Changed RD::PipelineDynamicStateFlags type to enum flags
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2022-12-11 15:37:35 +03:00 |
rendering_device.h
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Changed RD::PipelineDynamicStateFlags type to enum flags
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2022-12-11 15:37:35 +03:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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Changed RenderingDevice::TextureUsageBits type to enum flags
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2022-11-26 13:08:07 +03:00 |
rendering_method.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_method.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
rendering_server_default.cpp
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Merge pull request #64710 from MinusKube/window-size-crash
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2022-10-27 10:02:44 -07:00 |
rendering_server_default.h
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Remove high quality glow as it is not any higher quality than regular glow
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2022-12-13 10:15:45 -08:00 |
rendering_server_globals.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_server_globals.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
SCsub
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shader_compiler.cpp
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Fix screen texture slightly darker
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2022-12-12 21:17:36 +01:00 |
shader_compiler.h
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Fix global uniform crash at editor startup
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2022-10-03 15:06:20 +03:00 |
shader_language.cpp
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Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
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2022-11-24 14:06:00 +01:00 |
shader_language.h
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Mark shader built-ins as used when passed to functions as out parameter
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2022-11-15 22:06:16 +03:00 |
shader_preprocessor.cpp
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Add defines to completion list in shaders
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2022-09-26 16:04:19 +03:00 |
shader_preprocessor.h
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Add defines to completion list in shaders
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2022-09-26 16:04:19 +03:00 |
shader_types.cpp
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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