virtualx-engine/scene
smix8 6b51ab66d8 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
2022-05-17 20:08:39 +02:00
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2d Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
3d Make Navigation Agents and Obstacles respect parent process mode 2022-05-17 20:08:39 +02:00
animation Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gui Merge pull request #60867 from KoBeWi/μtext 2022-05-17 19:02:35 +02:00
main Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
multiplayer Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
resources Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Implement TextMesh resource. 2022-05-13 08:20:22 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00