virtualx-engine/scene
Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
..
2d renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
3d -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
animation Fix autoplay animation starts from last editor state #8976 2017-05-31 23:54:40 +07:00
audio Fix crash when saving AudioPlayer without stream. 2017-05-20 03:49:54 +02:00
gui Revert "Fix text warp in color blocks with CJK" 2017-06-07 07:38:53 +02:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
resources -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
register_scene_types.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00