virtualx-engine/platform/android
Rémi Verschelde f33a81977b
Merge pull request #96742 from m4gr3d/check_openxr_automatic_permissions_request
[Android editor] Limit when OpenXR runtime permissions are requested
2024-09-12 09:17:51 +02:00
..
api Fix JavaClassWrapper so it actually works 2024-09-02 08:54:23 -05:00
doc_classes
export [Windows] Only use long executable path when necessary, fix broken apksigner detection. 2024-09-10 10:34:44 +03:00
java Merge pull request #96742 from m4gr3d/check_openxr_automatic_permissions_request 2024-09-12 09:17:51 +02:00
plugin Improve support for XR projects 2024-09-06 00:35:50 -07:00
android_input_handler.cpp
android_input_handler.h
android_keys_utils.cpp
android_keys_utils.h
audio_driver_opensl.cpp Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
audio_driver_opensl.h Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
detect.py Disable FP contraction. 2024-07-23 14:33:51 +03:00
dir_access_jandroid.cpp Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
dir_access_jandroid.h Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
display_server_android.cpp Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
display_server_android.h Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
file_access_android.cpp Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
file_access_android.h Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
file_access_filesystem_jandroid.cpp Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
file_access_filesystem_jandroid.h Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
java_class_wrapper.cpp Merge pull request #70096 from rune-scape/stringname-dict 2024-09-03 17:38:06 +02:00
java_godot_io_wrapper.cpp
java_godot_io_wrapper.h
java_godot_lib_jni.cpp Only request OpenXR permissions for a XR game running off the Android editor when the xr/openxr/extensions/automatically_request_runtime_permissions project setting is enabled 2024-09-11 14:47:08 -07:00
java_godot_lib_jni.h Update the storage access handler logic to support accessing / retrieving contents with the assets:/ prefix 2024-08-26 11:16:37 -07:00
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h
java_godot_wrapper.cpp Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
java_godot_wrapper.h Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
jni_utils.cpp Fix JavaClassWrapper so it actually works 2024-09-02 08:54:23 -05:00
jni_utils.h Fix JavaClassWrapper so it actually works 2024-09-02 08:54:23 -05:00
net_socket_android.cpp
net_socket_android.h
os_android.cpp Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
os_android.h Update the GodotHost interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
platform_config.h
platform_gl.h
README.md
rendering_context_driver_vulkan_android.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_context_driver_vulkan_android.h
SCsub Fix the generate_apk logic when dev_build or debug_symbols are enabled 2024-07-29 06:48:49 -07:00
string_android.h
thread_jandroid.cpp
thread_jandroid.h
tts_android.cpp
tts_android.h

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.