49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
182 lines
6.1 KiB
C++
182 lines
6.1 KiB
C++
/*************************************************************************/
|
|
/* gdnative.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GDNATIVE_H
|
|
#define GDNATIVE_H
|
|
|
|
#include "core/io/resource_loader.h"
|
|
#include "core/io/resource_saver.h"
|
|
#include "core/os/thread_safe.h"
|
|
#include "core/resource.h"
|
|
|
|
#include "gdnative/gdnative.h"
|
|
#include "gdnative_api_struct.gen.h"
|
|
|
|
#include "core/io/config_file.h"
|
|
|
|
class GDNativeLibraryResourceLoader;
|
|
class GDNative;
|
|
|
|
class GDNativeLibrary : public Resource {
|
|
GDCLASS(GDNativeLibrary, Resource);
|
|
|
|
static Map<String, Vector<Ref<GDNative> > > loaded_libraries;
|
|
|
|
friend class GDNativeLibraryResourceLoader;
|
|
friend class GDNative;
|
|
|
|
Ref<ConfigFile> config_file;
|
|
|
|
String current_library_path;
|
|
Vector<String> current_dependencies;
|
|
|
|
bool singleton;
|
|
bool load_once;
|
|
String symbol_prefix;
|
|
bool reloadable;
|
|
|
|
public:
|
|
GDNativeLibrary();
|
|
~GDNativeLibrary();
|
|
|
|
virtual bool _set(const StringName &p_name, const Variant &p_property);
|
|
virtual bool _get(const StringName &p_name, Variant &r_property) const;
|
|
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
_FORCE_INLINE_ Ref<ConfigFile> get_config_file() { return config_file; }
|
|
|
|
void set_config_file(Ref<ConfigFile> p_config_file);
|
|
|
|
// things that change per-platform
|
|
// so there are no setters for this
|
|
_FORCE_INLINE_ String get_current_library_path() const {
|
|
return current_library_path;
|
|
}
|
|
_FORCE_INLINE_ Vector<String> get_current_dependencies() const {
|
|
return current_dependencies;
|
|
}
|
|
|
|
// things that are a property of the library itself, not platform specific
|
|
_FORCE_INLINE_ bool should_load_once() const {
|
|
return load_once;
|
|
}
|
|
_FORCE_INLINE_ bool is_singleton() const {
|
|
return singleton;
|
|
}
|
|
_FORCE_INLINE_ String get_symbol_prefix() const {
|
|
return symbol_prefix;
|
|
}
|
|
|
|
_FORCE_INLINE_ bool is_reloadable() const {
|
|
return reloadable;
|
|
}
|
|
|
|
_FORCE_INLINE_ void set_load_once(bool p_load_once) {
|
|
config_file->set_value("general", "load_once", p_load_once);
|
|
load_once = p_load_once;
|
|
}
|
|
_FORCE_INLINE_ void set_singleton(bool p_singleton) {
|
|
config_file->set_value("general", "singleton", p_singleton);
|
|
singleton = p_singleton;
|
|
}
|
|
_FORCE_INLINE_ void set_symbol_prefix(String p_symbol_prefix) {
|
|
config_file->set_value("general", "symbol_prefix", p_symbol_prefix);
|
|
symbol_prefix = p_symbol_prefix;
|
|
}
|
|
|
|
_FORCE_INLINE_ void set_reloadable(bool p_reloadable) {
|
|
config_file->set_value("general", "reloadable", p_reloadable);
|
|
reloadable = p_reloadable;
|
|
}
|
|
|
|
static void _bind_methods();
|
|
};
|
|
|
|
struct GDNativeCallRegistry {
|
|
static GDNativeCallRegistry *singleton;
|
|
|
|
inline static GDNativeCallRegistry *get_singleton() {
|
|
return singleton;
|
|
}
|
|
|
|
inline GDNativeCallRegistry() :
|
|
native_calls() {}
|
|
|
|
Map<StringName, native_call_cb> native_calls;
|
|
|
|
void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
|
|
|
|
Vector<StringName> get_native_call_types();
|
|
};
|
|
|
|
class GDNative : public Reference {
|
|
GDCLASS(GDNative, Reference);
|
|
|
|
Ref<GDNativeLibrary> library;
|
|
|
|
void *native_handle;
|
|
|
|
bool initialized;
|
|
|
|
public:
|
|
GDNative();
|
|
~GDNative();
|
|
|
|
static void _bind_methods();
|
|
|
|
void set_library(Ref<GDNativeLibrary> p_library);
|
|
Ref<GDNativeLibrary> get_library() const;
|
|
|
|
bool is_initialized() const;
|
|
|
|
bool initialize();
|
|
bool terminate();
|
|
|
|
Variant call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments = Array());
|
|
|
|
Error get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional = true) const;
|
|
};
|
|
|
|
class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
|
|
public:
|
|
virtual RES load(const String &p_path, const String &p_original_path, Error *r_error);
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual bool handles_type(const String &p_type) const;
|
|
virtual String get_resource_type(const String &p_path) const;
|
|
};
|
|
|
|
class GDNativeLibraryResourceSaver : public ResourceFormatSaver {
|
|
public:
|
|
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
|
|
virtual bool recognize(const RES &p_resource) const;
|
|
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
|
};
|
|
|
|
#endif // GDNATIVE_H
|