6bb29eb847
All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.
263 lines
8.3 KiB
Python
263 lines
8.3 KiB
Python
# Build GodotSharpTools solution
|
|
|
|
|
|
import os
|
|
|
|
from SCons.Script import Builder, Dir
|
|
|
|
|
|
def find_nuget_unix():
|
|
import os
|
|
|
|
if 'NUGET_PATH' in os.environ:
|
|
hint_path = os.environ['NUGET_PATH']
|
|
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
|
return hint_path
|
|
hint_path = os.path.join(hint_path, 'nuget')
|
|
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
|
return hint_path
|
|
|
|
import os.path
|
|
import sys
|
|
|
|
hint_dirs = ['/opt/novell/mono/bin']
|
|
if sys.platform == 'darwin':
|
|
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
|
|
|
|
for hint_dir in hint_dirs:
|
|
hint_path = os.path.join(hint_dir, 'nuget')
|
|
if os.path.isfile(hint_path):
|
|
return hint_path
|
|
elif os.path.isfile(hint_path + '.exe'):
|
|
return hint_path + '.exe'
|
|
|
|
for hint_dir in os.environ['PATH'].split(os.pathsep):
|
|
hint_dir = hint_dir.strip('"')
|
|
hint_path = os.path.join(hint_dir, 'nuget')
|
|
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
|
return hint_path
|
|
if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
|
|
return hint_path + '.exe'
|
|
|
|
return None
|
|
|
|
|
|
def find_nuget_windows(env):
|
|
import os
|
|
|
|
if 'NUGET_PATH' in os.environ:
|
|
hint_path = os.environ['NUGET_PATH']
|
|
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
|
return hint_path
|
|
hint_path = os.path.join(hint_path, 'nuget.exe')
|
|
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
|
return hint_path
|
|
|
|
from . import mono_reg_utils as monoreg
|
|
|
|
mono_root = ''
|
|
bits = env['bits']
|
|
|
|
if bits == '32':
|
|
if os.getenv('MONO32_PREFIX'):
|
|
mono_root = os.getenv('MONO32_PREFIX')
|
|
else:
|
|
mono_root = monoreg.find_mono_root_dir(bits)
|
|
else:
|
|
if os.getenv('MONO64_PREFIX'):
|
|
mono_root = os.getenv('MONO64_PREFIX')
|
|
else:
|
|
mono_root = monoreg.find_mono_root_dir(bits)
|
|
|
|
if mono_root:
|
|
mono_bin_dir = os.path.join(mono_root, 'bin')
|
|
nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
|
|
|
|
if os.path.isfile(nuget_mono):
|
|
return nuget_mono
|
|
|
|
# Standalone NuGet
|
|
|
|
for hint_dir in os.environ['PATH'].split(os.pathsep):
|
|
hint_dir = hint_dir.strip('"')
|
|
hint_path = os.path.join(hint_dir, 'nuget.exe')
|
|
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
|
return hint_path
|
|
|
|
return None
|
|
|
|
|
|
def find_msbuild_unix(filename):
|
|
import os.path
|
|
import sys
|
|
|
|
hint_dirs = ['/opt/novell/mono/bin']
|
|
if sys.platform == 'darwin':
|
|
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
|
|
|
|
for hint_dir in hint_dirs:
|
|
hint_path = os.path.join(hint_dir, filename)
|
|
if os.path.isfile(hint_path):
|
|
return hint_path
|
|
elif os.path.isfile(hint_path + '.exe'):
|
|
return hint_path + '.exe'
|
|
|
|
for hint_dir in os.environ['PATH'].split(os.pathsep):
|
|
hint_dir = hint_dir.strip('"')
|
|
hint_path = os.path.join(hint_dir, filename)
|
|
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
|
|
return hint_path
|
|
if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
|
|
return hint_path + '.exe'
|
|
|
|
return None
|
|
|
|
|
|
def find_msbuild_windows(env):
|
|
from . import mono_reg_utils as monoreg
|
|
|
|
mono_root = ''
|
|
bits = env['bits']
|
|
|
|
if bits == '32':
|
|
if os.getenv('MONO32_PREFIX'):
|
|
mono_root = os.getenv('MONO32_PREFIX')
|
|
else:
|
|
mono_root = monoreg.find_mono_root_dir(bits)
|
|
else:
|
|
if os.getenv('MONO64_PREFIX'):
|
|
mono_root = os.getenv('MONO64_PREFIX')
|
|
else:
|
|
mono_root = monoreg.find_mono_root_dir(bits)
|
|
|
|
if not mono_root:
|
|
raise RuntimeError('Cannot find mono root directory')
|
|
|
|
framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
|
|
mono_bin_dir = os.path.join(mono_root, 'bin')
|
|
msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
|
|
|
|
if os.path.isfile(msbuild_mono):
|
|
# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
|
|
# building with Mono's MSBuild. They must point to the batch files
|
|
# in Mono's bin directory to make sure they are executed with Mono.
|
|
mono_msbuild_env = {
|
|
'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
|
|
'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
|
|
'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
|
|
}
|
|
return (msbuild_mono, framework_path, mono_msbuild_env)
|
|
|
|
msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
|
|
|
|
if msbuild_tools_path:
|
|
return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
|
|
|
|
return None
|
|
|
|
|
|
def mono_build_solution(source, target, env):
|
|
import subprocess
|
|
from shutil import copyfile
|
|
|
|
sln_path = os.path.abspath(str(source[0]))
|
|
target_path = os.path.abspath(str(target[0]))
|
|
|
|
framework_path = ''
|
|
msbuild_env = os.environ.copy()
|
|
|
|
# Needed when running from Developer Command Prompt for VS
|
|
if 'PLATFORM' in msbuild_env:
|
|
del msbuild_env['PLATFORM']
|
|
|
|
# Find MSBuild
|
|
if os.name == 'nt':
|
|
msbuild_info = find_msbuild_windows(env)
|
|
if msbuild_info is None:
|
|
raise RuntimeError('Cannot find MSBuild executable')
|
|
msbuild_path = msbuild_info[0]
|
|
framework_path = msbuild_info[1]
|
|
msbuild_env.update(msbuild_info[2])
|
|
else:
|
|
msbuild_path = find_msbuild_unix('msbuild')
|
|
if msbuild_path is None:
|
|
xbuild_fallback = env['xbuild_fallback']
|
|
|
|
if xbuild_fallback and os.name == 'nt':
|
|
print('Option \'xbuild_fallback\' not supported on Windows')
|
|
xbuild_fallback = False
|
|
|
|
if xbuild_fallback:
|
|
print('Cannot find MSBuild executable, trying with xbuild')
|
|
print('Warning: xbuild is deprecated')
|
|
|
|
msbuild_path = find_msbuild_unix('xbuild')
|
|
|
|
if msbuild_path is None:
|
|
raise RuntimeError('Cannot find xbuild executable')
|
|
else:
|
|
raise RuntimeError('Cannot find MSBuild executable')
|
|
|
|
print('MSBuild path: ' + msbuild_path)
|
|
|
|
# Find NuGet
|
|
nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix()
|
|
if nuget_path is None:
|
|
raise RuntimeError('Cannot find NuGet executable')
|
|
|
|
print('NuGet path: ' + nuget_path)
|
|
|
|
# Do NuGet restore
|
|
|
|
try:
|
|
subprocess.check_call([nuget_path, 'restore', sln_path])
|
|
except subprocess.CalledProcessError:
|
|
raise RuntimeError('GodotSharpTools: NuGet restore failed')
|
|
|
|
# Build solution
|
|
|
|
build_config = 'Release'
|
|
|
|
msbuild_args = [
|
|
msbuild_path,
|
|
sln_path,
|
|
'/p:Configuration=' + build_config,
|
|
]
|
|
|
|
if framework_path:
|
|
msbuild_args += ['/p:FrameworkPathOverride=' + framework_path]
|
|
|
|
try:
|
|
subprocess.check_call(msbuild_args, env=msbuild_env)
|
|
except subprocess.CalledProcessError:
|
|
raise RuntimeError('GodotSharpTools: Build failed')
|
|
|
|
# Copy files
|
|
|
|
src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config))
|
|
dst_dir = os.path.abspath(os.path.join(target_path, os.pardir))
|
|
asm_file = 'GodotSharpTools.dll'
|
|
|
|
if not os.path.isdir(dst_dir):
|
|
if os.path.exists(dst_dir):
|
|
raise RuntimeError('Target directory is a file')
|
|
os.makedirs(dst_dir)
|
|
|
|
copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
|
|
|
|
# Dependencies
|
|
copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll"))
|
|
|
|
def build(env_mono):
|
|
if not env_mono['tools']:
|
|
return
|
|
|
|
output_dir = Dir('#bin').abspath
|
|
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
|
|
|
|
mono_sln_builder = Builder(action=mono_build_solution)
|
|
env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
|
|
env_mono.MonoBuildSolution(
|
|
os.path.join(editor_tools_dir, 'GodotSharpTools.dll'),
|
|
'editor/GodotSharpTools/GodotSharpTools.sln'
|
|
)
|