.. |
default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
rasterizer.h
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ability to adjust propagation in gi probe
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2017-02-06 05:12:15 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shader_language.cpp
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Style: Fix statements ending with ';;'
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2017-01-16 08:49:52 +01:00 |
shader_language.h
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
shader_types.cpp
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WIP particle system
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2017-01-01 22:16:52 -03:00 |
shader_types.h
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-the new shader language seems to work
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2016-10-07 11:31:18 -03:00 |
visual_server_canvas.cpp
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Style: Fix statements ending with ';;'
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2017-01-16 08:49:52 +01:00 |
visual_server_canvas.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
visual_server_global.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_global.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_light_baker.cpp
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
visual_server_light_baker.h
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
visual_server_raster.cpp
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Several bugfixes, improving the import workflow
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2017-02-06 00:38:39 -03:00 |
visual_server_raster.h
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ability to adjust propagation in gi probe
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2017-02-06 05:12:15 -03:00 |
visual_server_scene.cpp
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shadows were not working in-editor for nvidia, fixed now
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2017-02-06 20:18:35 -03:00 |
visual_server_scene.h
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ability to adjust propagation in gi probe
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2017-02-06 05:12:15 -03:00 |
visual_server_viewport.cpp
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Style: Fix whole-line commented code
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2017-01-14 14:52:23 +01:00 |
visual_server_viewport.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |