Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio 6c12502076
Increase the editor profiler frame history default and maximum limit
The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.

The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.

The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
2022-05-28 01:03:32 +02:00
.github CI: Update Emscripten to 3.1.10 2022-05-10 13:03:13 +02:00
core use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
doc Merge pull request #59943 from jordigcs/gdscript_warning_enums 2022-05-26 00:52:01 +02:00
drivers Implement NinePatchRects in GLES3 renderer 2022-05-25 16:51:40 -07:00
editor Increase the editor profiler frame history default and maximum limit 2022-05-28 01:03:32 +02:00
main Add a new HashSet template 2022-05-20 22:40:38 +02:00
misc Fix the logic to restart the Godot application 2022-05-23 13:15:48 -07:00
modules Merge pull request #59943 from jordigcs/gdscript_warning_enums 2022-05-26 00:52:01 +02:00
platform HTML5: Run npm audit fix 2022-05-25 14:56:43 +02:00
scene Merge pull request #61437 from monkeyman192/hide_invisble_lines 2022-05-27 10:19:17 +02:00
servers Remove mesh and particles RD dependencies from canvas rendering server 2022-05-26 10:43:37 -07:00
tests Fix typos with codespell 2022-05-23 21:32:19 +02:00
thirdparty thorvg: Sync a couple fixes from upstream 2022-05-23 19:44:13 +02:00
.clang-format Style: Sync clang-format template with Clang 14.0 2022-04-12 11:08:02 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
.gitignore HTML5: Run npm audit fix 2022-05-25 14:56:43 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-12-17 10:37:23 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2022-03-22 10:28:24 +01:00
CHANGELOG.md Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-06 12:33:40 +01:00
COPYRIGHT.txt Fix the logic to restart the Godot application 2022-05-23 13:15:48 -07:00
DONORS.md Update AUTHORS and DONORS list 2022-03-22 10:28:24 +01:00
gles3_builders.py Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
glsl_builders.py Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
methods.py Refactor module initialization 2022-05-04 17:34:51 +02:00
platform_methods.py
README.md README updates and improvements, link license page 2021-11-02 02:28:25 +01:00
SConstruct SCons: Don't enable any -Werror=return-type outside werror=yes 2022-05-03 11:30:24 +02:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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