..
portals
Portals - fix gameplay monitor unloading
2022-01-21 09:38:48 +00:00
rasterizer.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
rasterizer.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
SCsub
Portal occlusion culling
2021-07-14 11:43:23 +01:00
shader_language.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
shader_language.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
shader_types.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
shader_types.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_canvas.cpp
Fix invalid read when using LightOccluder2D
2022-01-19 16:02:54 +01:00
visual_server_canvas.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_globals.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_globals.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_raster.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_raster.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_scene.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_scene.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_viewport.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_viewport.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_wrap_mt.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
visual_server_wrap_mt.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00