..
shaders
Make ensure_correct_normals working on GLES2
2021-04-01 16:33:35 +09:00
rasterizer_canvas_base_gles2.cpp
Add buffer orphan / stream options
2021-04-14 12:08:32 +01:00
rasterizer_canvas_base_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.cpp
Batching - Don't join items with invalid shaders
2021-04-18 08:31:59 +01:00
rasterizer_canvas_gles2.h
Batching - store parent items in default batches
2021-04-12 16:55:59 +01:00
rasterizer_gles2.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_scene_gles2.cpp
Take resolution into account when setting the max shadow cubemap size
2021-03-22 23:11:38 -07:00
rasterizer_scene_gles2.h
GLES2 fix for consistent light ordering with BVH
2021-02-24 17:25:28 +00:00
rasterizer_storage_gles2.cpp
Add buffer orphan / stream options
2021-04-14 12:08:32 +01:00
rasterizer_storage_gles2.h
Merge pull request #46781 from BastiaanOlij/gdn_set_interface
2021-03-26 11:27:27 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp
Make ensure_correct_normals working on GLES2
2021-04-01 16:33:35 +09:00
shader_compiler_gles2.h
CPU lightmapper fixes.
2021-01-15 12:32:54 +01:00
shader_gles2.cpp
[GLES2] Fix binding 3D Transforms to mat4 uniforms
2021-02-03 17:36:21 -06:00
shader_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00