virtualx-engine/servers/rendering/renderer_rd/shaders
Rémi Verschelde 7abaac631b
Fixup SDFGI shader compilation error after #80390
My mistake, I added this when rebasing and didn't notice that it was a
.glsl file and thus the availability of Math was not confirmed by the
C++ compiler.
2024-01-03 08:51:08 +01:00
..
effects Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
environment Fixup SDFGI shader compilation error after #80390 2024-01-03 08:51:08 +01:00
forward_clustered Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
forward_mobile Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
blit.glsl
canvas.glsl Add option to use world coordinates in canvas item shader 2023-08-30 15:32:18 +02:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl
scene_data_inc.glsl Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
SCsub
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00