fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
#include "godot_image.h"
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#include "image.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _image_api_anchor() {
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}
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#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
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void GDAPI godot_image_new(godot_image *p_img) {
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Image *img = (Image *)p_img;
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memnew_placement_custom(img, Image, Image());
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}
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void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) {
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Image *img = (Image *)p_img;
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memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len));
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}
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void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) {
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Image *img = (Image *)p_img;
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memnew_placement_custom(img, Image, Image(p_xpm));
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}
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void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) {
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Image *img = (Image *)p_img;
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memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format));
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}
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void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) {
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Image *img = (Image *)p_img;
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PoolVector<uint8_t> *data = (PoolVector<uint8_t> *)p_data;
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memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data));
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}
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godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) {
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Image *img = (Image *)p_img;
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PoolVector<uint8_t> cpp_data = img->get_data();
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godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data;
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return *data;
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}
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godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) {
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Image *img = (Image *)p_img;
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String *path = (String *)p_path;
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return (godot_error)img->load(*path);
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}
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godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) {
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Image *img = (Image *)p_img;
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String *path = (String *)p_path;
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return (godot_error)img->save_png(*path);
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}
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int GDAPI godot_image_get_width(const godot_image *p_img) {
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Image *img = (Image *)p_img;
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return img->get_width();
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}
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int GDAPI godot_image_get_height(const godot_image *p_img) {
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Image *img = (Image *)p_img;
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return img->get_height();
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}
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godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) {
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Image *img = (Image *)p_img;
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return img->has_mipmaps();
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}
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int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) {
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Image *img = (Image *)p_img;
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return img->get_mipmap_count();
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}
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void GDAPI godot_image_destroy(godot_image *p_img) {
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((Image *)p_img)->~Image();
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}
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#ifdef __cplusplus
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}
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#endif
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