fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
36 lines
597 B
C++
36 lines
597 B
C++
#include "godot_rid.h"
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#include "object.h"
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#include "resource.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _rid_api_anchor() {
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}
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void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) {
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Resource *res_from = ((Object *)p_from)->cast_to<Resource>();
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RID *rid = (RID *)p_rid;
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memnew_placement(rid, RID);
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if (res_from) {
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*rid = RID(res_from->get_rid());
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}
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}
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uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) {
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RID *rid = (RID *)p_rid;
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return rid->get_id();
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}
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void GDAPI godot_rid_destroy(godot_rid *p_rid) {
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((RID *)p_rid)->~RID();
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}
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#ifdef __cplusplus
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}
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#endif
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