virtualx-engine/modules/dlscript/godot/godot_transform.h
Karroffel fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00

29 lines
803 B
C++

#ifndef GODOT_DLSCRIPT_TRANSFORM_H
#define GODOT_DLSCRIPT_TRANSFORM_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
typedef struct godot_transform {
uint8_t _dont_touch_that[48];
} godot_transform;
#endif
#include "../godot.h"
void GDAPI godot_transform_new(godot_transform *p_trans);
void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis);
void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin);
godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans);
godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans);
#ifdef __cplusplus
}
#endif
#endif // GODOT_DLSCRIPT_TRANSFORM_H