virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MethodInfo.cs
Ignacio Roldán Etcheverry 97713ff77a C#: Add source generator for signals as events
Changed the signal declaration signal to:

```
// The following generates a MySignal event
[Signal] public delegate void MySignalEventHandler(int param);
```
2022-08-22 03:36:52 +02:00

24 lines
712 B
C#

using System.Collections.Generic;
namespace Godot.SourceGenerators
{
internal struct MethodInfo
{
public MethodInfo(string name, PropertyInfo returnVal, MethodFlags flags,
List<PropertyInfo>? arguments,
List<string?>? defaultArguments)
{
Name = name;
ReturnVal = returnVal;
Flags = flags;
Arguments = arguments;
DefaultArguments = defaultArguments;
}
public string Name { get; }
public PropertyInfo ReturnVal { get; }
public MethodFlags Flags { get; }
public List<PropertyInfo>? Arguments { get; }
public List<string?>? DefaultArguments { get; }
}
}