virtualx-engine/demos/2d/dynamic_collision_shapes
2015-12-09 08:39:12 +01:00
..
ball.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
ball.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
ball.scn Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
box.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
circle.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
dynamic_colobjs.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
dynamic_colobjs.scn Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
engine.cfg Added some demo icons 2015-10-29 20:37:09 +01:00
icon.png Make all demo icons 8-bit/color RGB(A) 2015-11-23 00:19:00 +01:00
poly.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00