virtualx-engine/demos/2d/platformer
2015-12-09 08:39:12 +01:00
..
bullet.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
bullet.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bullet.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
coin.gd Improve code formatting 2015-12-09 08:39:12 +01:00
coin.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
coin.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
enemy.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
enemy.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
enemy.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
engine.cfg HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
icon.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
moving_platform.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
moving_platform.png Replace body_mode property with use_kinematic flag. 2015-02-14 06:43:50 +10:00
moving_platform.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
music.ogg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
one_way_platform.png -Made one way collision work with 2D physics (rigidbody) 2015-05-03 18:18:21 -03:00
one_way_platform.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
osb_fire.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_jump.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_left.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_right.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_bg.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
plank.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plankpin.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
player.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
player.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
robot_demo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_1.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_2.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_3.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_fg_1.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_fg_2.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_sky.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
seesaw.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
sound_coin.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_explode.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_hit.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_jump.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_shoot.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
stage.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
tiles_demo.png Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tiles_demo.png.flags Disable filters for tilemap in 2D Platformer demo 2015-09-24 12:03:06 +02:00
tileset.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tileset_edit.xml Update 2D demos scenes for 2.0 format 2015-12-09 08:39:12 +01:00
types.cache GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00