virtualx-engine/main
lawnjelly d56d1ff4d2 Deprecate NOTIFICATION_MOVED_IN_PARENT
* NOTIFICATION_MOVED_IN_PARENT makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILD_ORDER_CHANGED (and children_changed signal).
* Most of the previous tasks carried out by NOTIFICATION_MOVED_IN_PARENT are now done not more than a single time per frame.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
2024-04-20 07:52:05 +01:00
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tests Single Compilation Unit build. 2023-07-02 20:13:16 +01:00
app_icon.png
default_controller_mappings.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2024-01-30 15:16:22 +01:00
godotcontrollerdb.txt Fix Standard Gamepad Mapping triggers 2023-03-06 13:48:17 +01:00
input_default.cpp Ensure joy_connection_changed is emitted on the main thread 2023-08-28 17:27:17 +02:00
input_default.h [3.x] Prevent double input events on gamepad when running through steam input #79706 2023-07-20 16:35:44 -04:00
main.cpp Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00
main.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
main_builders.py Fix #if *_ENABLED inconsistencies, should check if defined 2024-01-17 10:21:40 +01:00
main_timer_sync.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
main_timer_sync.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
performance.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
performance.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
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